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Fangborn - Build PvP PvE
By vick028
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Archery
0/12

Combat

Archery
Endless Arrows (Rank 1)
Mana 5
Range: 0-25 m
Ranged Attack + 57%
Instant
Unleash a constant stream of arrows at a single enemy, dealing 17 (0 + 57% Ranged Attack) Ranged Damage per shot.
This skill has a reduced Global Cooldown. Hold down for continuous use.
Required level: 1
Archery
Charged Bolt (Rank 18)
Mana 62
Range: 0-25 m
Ranged Attack + 330%
Instant
12 sec Cooldown
Fires a crippling arrow at an enemy, dealing 695 (591 + 330% Ranged Attack) Ranged Damage and inflicting Slow for 2.5 sec. Decreases Move Speed -30%. arrow
Required level: 3
Archery
Steady Shooting (Rank 5)
Mana 71
Range: Caster Only
Instant
40 sec Cooldown
Slow to a walk and take careful aim, gaining the the following effects: - Running temporarily disabled. - Evade, Block, and Parry Rates -100%. - Ranged Critical Damage +56%. Use this skill again to end the effects. The Cooldown will not start until you end Steady Shooting.
This skill doesn't trigger a Global Cooldown.
Required level: 10
3
Archery
Fending Arrow (Rank 7)
Mana 71
Range: 0-10 m
Ranged Attack + 165%
Instant
45 sec Cooldown
Fires an enchanted arrow at an enemy, dealing 843 (792 + 165% Ranged Attack) Ranged Damage and pushing them 15m away from you.This counts as a Push effect. This attack also interrupts the target, cancelling all Cast Time, Channeled, and Ongoing skills.
This skill cannot be evaded, blocked, or parried.
Required level: 15
Archery
Blazing Arrow (Rank 6)
Mana 72
Range: 0-25 m
Ranged Attack + 198%
Instant
9 sec Cooldown
Blind the enemy with an arrow of light, dealing 641 (580 + 198% Ranged Attack) Ranged Damage and inflicting Light Blindness for 10 sec. Decreases Magic Accuracy -6% per stack. Stacks up to 4 times.
This skill has +100% increased Critical Rate.
The Cooldown is changed to 16 seconds if used while Steady Shooting is active.
Required level: 20
Archery
Snare (Rank 6)
Mana 97
Range: Caster Only
Effect Range: 5 m
Instant
24 sec Cooldown
Inflicts Snare on all enemies in a 5m radius around the caster, preventing them from moving or turning for 7.2 sec. Reduces affected enemies' Evasion, Block, and Parry rates. Duration of Snare decreases -50% in PvP.
Required level: 25
Archery
Deadeye (Rank 4)
Mana 62
Range: Caster Only
1 sec
1 min 20 sec Cooldown
Grants the following effects for 1.0 min: Deadeye: Standing still longer than 1 second increases Ranged Attack +250 and the range of Archery Skills +2m.
This skill doesn't trigger a Global Cooldown.
Required level: 30
4
Archery
Concussive Arrow (Rank 4)
Mana 327
Range: 0-25 m
Effect Range: 6 m
Ranged Attack + 412%
4 sec
30 sec Cooldown
Fires an arrow that explodes on contact, dealing 1446 (1316 + 412% Ranged Attack) Ranged Damage to all enemies within a 6m radius of the primary target. Silences all affected enemies, preventing them from casting spells for 3.5 sec. Interrupts all Cast Time, Channeled, and Ongoing skills.
This skill cannot be evaded, blocked, or parried.
Required level: 35
Archery
Hunter's Guile (Rank 1)
Mana 71
Range: Caster Only
Instant
1 min Cooldown
Grants the caster the Hunter's Guile buff for 10 sec: Decreases Aggro -50%. Resets the active Cooldowns of Snare and Fending Arrow when cast.
This skill doesn't trigger a Global Cooldown.
Required level: 40
Archery
Double Recurve (Rank 2)
Mana 110
Range: Caster Only
Instant
1 min 30 sec Cooldown
Increases Ranged Critical Rate +20%. Lasts 20.0 sec.
This skill doesn't trigger a Global Cooldown.
Required level: 45
Archery
Missile Rain (Rank 1)
Mana 173
Range: 10-50 m
Effect Range: 7 m
Ranged Attack + 154%
2 sec
22 sec Cooldown
Showers a target area with arrows, dealing 280 (232 + 154% Ranged Attack) Ranged Damage per projectile. This skill can hit the same enemy multiple times.
Required level: 50
5
Archery
Snipe (Rank 1)
Mana 299
Range: 0-45 m
Ranged Attack + 660%
2 sec
27 sec Cooldown
Shoots a powerful beam of light at a chosen target, dealing 1411 (1203 + 660% Ranged Attack) Ranged Damage to it and all enemies in the beam's path.
Required level: 55

Passive

2
Archery
Wild Instincts
Increases Move Speed +8%.
Learning Req.: [Archery] 2 or higher
3
Archery
Relentless
Decreases the duration of Shackle -40% while under the effects of Deadeye, Steady Shooting, or Double Recurve.
Learning Req.: [Archery] 3 or higher
4
Archery
Sharpshooting
Archery attacks gain a "sweet spot" of 25m, at which they deal +20% bonus damage. This bonus diminishes the further over (or under) 25m you are when using an attack.
Learning Req.: [Archery] 4 or higher
5
Archery
Feral Claws
Archery critical attacks grant you one stack of Feral Mark. Max 1 stack per second. Feral Mark: - Increases Attack Speed +40. - Decreases the Cooldown of Archery attacks -0.4 sec. - Lasts 9 sec. - Stacks up to 5 times.
Learning Req.: [Archery] 5 or higher
6
Archery
Marksman
Increases Ranged Skill Damage from Archery Skills +10%.
Learning Req.: [Archery] 6 or higher
7
Archery
Eagle Eyes
Increases Ranged Critical Rate +9%.
Learning Req.: [Archery] 7 or higher
Shadowplay
0/12

Combat

Shadowplay
Rapid Strike (Rank 1)
Mana 8
Range: 0-4 m
Melee Attack + 66 %
Instant
A swift, repeatable attack, dealing 19 (0 + 66% Melee Attack) Melee Damage to a single target. Backstabbing increases Melee Critical Rate +50%. Backstabbing grants a stack of Ferocity with each hit, increasing Rapid Strike's Attack Speed each stack up to a max of 10 stacks.
This skill has a reduced Global Cooldown. Hold down for continuous use.
Required level: 1
Shadowplay
Poisoned Weapons (Rank 18)
Mana 93
Range: Caster Only
Melee Attack + 240 %
Instant
9 sec Cooldown
Coats your weapons in poison for 9 sec. Your next Melee or Ranged attack during that time will deal an additional 1349 (1274 + 240% Magic Attack) Magic Damage over 6 sec.
This skill doesn't trigger a Global Cooldown.
Required level: 3
Shadowplay
Drop Back (Rank 1)
Mana 25
Range: Caster Only
Instant
12 sec Cooldown
Leap backwards 10m to escape a dangerous area or back away from an enemy. Grants the Drop Back buff, eliminating the Cast Time for Flamebolt, Antithesis, and Sunder Earth for 2.5 sec.
This skill has a reduced Global Cooldown.
Can't be used while Snared.
Required level: 10
3
Shadowplay
Pin Down (Rank 11)
Mana 189
Range: 0-4 m
Melee Attack + 150 %
Instant
21 sec Cooldown
Causes a deep wound that deals 1428 (1382 + 150% Melee Attack) Melee Damage and inflicts Bleeding for 23.8 sec, dealing an additional 1135-1237 Melee Damage over the duration.
Required level: 15
Shadowplay
Overwhelm (Rank 9)
Mana 157
Range: 0-12 m
Melee Attack + 100 %
Instant
18 sec Cooldown
Leap toward an enemy and deal 1207 (1176 + 100% Melee Attack) Melee Damage.
Can't be used while Snared.
Required level: 20
Shadowplay
Stalker's Mark (Rank 4)
Mana 63
Range: 0-25 m
Instant
27 sec Cooldown
Marks an enemy for 15 sec. Increases Received Ranged and Magic Damage +16.0%.
Required level: 25
Shadowplay
Wallop (Rank 7)
Mana 291
Range: 0-4 m
Melee Attack + 320 %
Instant
12 sec Cooldown
Launches four attacks in quick succession, dealing 2232 (2131 + 320% Melee Attack) Melee Damage.
Required level: 30
4
Shadowplay
Stealth (Rank 4)
Mana 85
Range: Caster Only
Instant
Renders you invisible to your enemies for up to 45.0 sec. Grants 1 stack of Bloodthirst every second. Ends early when performing any action other than moving. Cooldown doesn't start until after Stealth ends.
Required level: 35
Shadowplay
Freerunner (Rank 2)
Mana 79
Range: Caster Only
Instant
1 min 30 sec Cooldown
Increases Move Speed +40% and Attack Speed +6.4 for 30.0 sec.
This skill has a reduced Global Cooldown.
Required level: 40
Shadowplay
Shadowsmite (Rank 3)
Mana 106
Range: 0-4 m
Instant
24 sec Cooldown
Launches a surprise attack, dealing 779 (779 + 0% Melee Attack) Melee Damage to the target. Backstabbing adds damage equal to 400% of Melee Attack
Required level: 45
Shadowplay
Leech (Rank 1)
Mana 79
Range: 0-12 m
Instant
45 sec Cooldown
Steals 1 to 3 random buffs from an enemy and applies them to yourself.
Required level: 50
5
Shadowplay
Throw Dagger (Rank 1)
Mana 402
Range: 0-10 m
Melee Attack + 120 %
Instant
35 sec Cooldown
Flings a dagger that deals 1505 (1469 + 120% Melee Attack) Melee Damage to a single enemy, then ricochets to 5 additional enemies within a 7m radius of the primary target, dealing less damage for each affected enemy. Decreases Attack Speed -400, and increases Cast Time +40%. Effect lasts up to 3 sec.
Required level: 55

Passive

2
Shadowplay
Shadow Training
Increases Attack Speed +40.
Learning Req.: [Shadowplay] 2 or higher
3
Shadowplay
Become Void
Increases Evasion Rate +5%.
Learning Req.: [Shadowplay] 3 or higher
4
Shadowplay
Ruthless Assault
Increases Attack Speed +120 for 8 sec whenever you inflict a Critical Strike or a Critical Heal. This ability has a 12 sec Cooldown once triggered.
Learning Req.: [Shadowplay] 4 or higher
5
Shadowplay
Bloodthirst Intensified
When gaining Bloodthirst, accumulate 2 stacks at a time. Bloodthirst: - Increases all Skill Damage and Healing +3% per stack. - Stacks up to 10 times. - Lose 2 stacks of Bloodthirst each time you damage an enemy. - Lasts 25 sec.
Learning Req.: [Shadowplay] 5 or higher
6
Shadowplay
Lethal Toxins
Increases the Duration of Poison and Bleeding effects you inflict +70%.
Learning Req.: [Shadowplay] 6 or higher
7
Shadowplay
Shadow Mastery
Decreases Shadowplay Skill Cooldowns -20%.
Learning Req.: [Shadowplay] 7 or higher
Malediction
0/12

Combat

Malediction
Mana Bolts (Rank 1)
Mana 18
Range: 0-20 m
Magic Attack + 60%
Instant
Launches your mana as 4 razor-sharp bolts, dealing 18 (0 + 60% Magic Attack) Magic Damage to the target.
This skill has a reduced Global Cooldown. Hold down for continuous use.
Required level: 1
Malediction
Serpent Glare (Rank 6)
Mana 274
Range: Caster Only
0.5 sec
1 min Cooldown
Casts Serpent Glare on the caster for 10.0 sec. Serpent Glare temporarily transforms the caster's Mana Bolts into Crashing Waves, that deal powerful Magic Damage to all enemies they touch.
Required level: 3
Malediction
Serpent Bite (Rank 6)
Mana 102
Range: 0-20 m
Magic Attack + 190%
Instant
26 sec Cooldown
Summons a magical serpent that burrows underground and erupts beneath the target to inflict up to 434 (374 + 190% Magic Attack) Magic Damage. Cancels if the casting is interrupted before the magical serpent hits the target.
Required level: 10
3
Malediction
Malicious Binding (Rank 1)
Mana 28
Range: 0-10 m
0.2 sec
45 sec Cooldown
Tethers the target to their current location for 5.0 sec, pulling them back to that spot every time they attempt to move too far away. The target can't move further than 5m.
Required level: 15
Malediction
Fury (Rank 1)
Mana 29
Range: Caster Only
Instant
30 sec Cooldown
Stacks a Malice Charge every second for 10 sec. Malice Charges stack up to a maximum of 10 and remain for 5 sec, but every new stack resets the timer. The effects of Serpent Bite, Ghastly Pack, Ring Throw, Shadow Cloak and Bladefall are enhanced, when used with the appropriate amount of Malice Charges.
This skill doesn't trigger a Global Cooldown.
Required level: 20
Malediction
Soulbound Edge (Rank 3)
Mana 246
Range: 0-20 m
Magic Attack + 200%
Instant
15 sec Cooldown
Throws otherworldly blades that surround the target, dealing 962 (899 + 200% Magic Attack) Magic Damage. The blades then continue to deal 77-77 Magic Damage every second for 10 sec. On every hit, the enemy suffers a reduction of -150 Physical Defense and -150 Magic Defense, which stacks up to 15 times, and lasts for 6 sec.
Required level: 25
Malediction
Ghastly Pack (Rank 9)
Mana 124
Range: Caster Only
Magic Attack + 250%
Instant
18 sec Cooldown
Summons a Snowlion Spectre to charge through enemies up to 50m in front of you, dealing 532 (453 + 250% Magic Attack) Magic Damage.
Required level: 30
4
Malediction
Grasping Void (Rank 1)
Mana 110
Range: 0-35 m
Effect Range: 10 m
1.5 sec
1 min Cooldown
Teleports the caster and up to 10 allies to a selected location within 10m.
Allies that are Invincible or carrying a trade pack can't be teleported. If the caster is under the effects of Snared, only the allies are teleported.
Can’t pass through walls or other solid objects.
Required level: 35
Malediction
Void Surge (Rank 1)
Mana 47
Range: Caster Only
Instant
21 sec Cooldown
Teleports the caster to a random location up to 15m away. Reduces the cooldown of Void Surge -50%, for each enemy within 5m of the teleport destination. Can't be used while Snared.
This skill has a reduced Global Cooldown.
Required level: 40
Malediction
Ring Throw (Rank 3)
Mana 142
Range: 0-10 m
Magic Attack + 100%
Instant
28 sec Cooldown
Launches a powerful ring at the enemy, dealing 549 (518 + 100% Magic Attack) Magic Damage and temporarily disabling the target’s Right-Hand Weapon. The ring then bounces to 3 additional enemies within a 10m radius and deals Magical Damage.
Required level: 45
Malediction
Shadow Cloak (Rank 1)
Mana 72
Range: Caster Only
Instant
1 min 10 sec Cooldown
Cloaks the caster in magical shadows that deflect eyes and minds for 1.0 sec. The caster cannot be targeted for the duration.
This skill doesn't trigger a Global Cooldown.
Required level: 50
5
Malediction
Bladefall (Rank 1)
Mana 323
Range: 0-15 m
Effect Range: 8 m
Magic Attack + 440 %
Instant
35 sec Cooldown
Calls down blades at the target location, dealing 974 (835 + 440% Magic Attack) Magic Damage to all enemies within an 8m radius.
Required level: 55

Passive

2
Malediction
Spiteful Curses
Stacks 1 Malice Charge every time Critical Damage is received.
Learning Req.: [Malediction] 2 or higher
3
Malediction
Empowered Malice
Increases Magic Skill Damage of Malediction Skills +7%.
Learning Req.: [Malediction] 3 or higher
4
Malediction
Spiteful Curses
Stacks 1 Malice Charge every time Critical Damage is received.
Learning Req.: [Malediction] 4 or higher
5
Malediction
Wrathful Casting
Increases Attack Speed +20 per Malice Charge consumed. Stacks up to 10 times.
Learning Req.: [Malediction] 5 or higher
6
Malediction
Cutting Malice
Decreases the cooldown of Serpent Glare -10 seconds, when Malice Charges are consumed to enhance the effects of Malediction skills.
Learning Req.: [Malediction] 6 or higher
7
Malediction
Murderous Intent
Increases Magic Critical Damage +16%.
Learning Req.: [Malediction] 7 or higher

Build description