Archeage World Archeage
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Feversong - Build PvP PvE
By vick028
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Archery
0/12

Combat

Archery
Endless Arrows (Rank 1)
Mana 5
Range: 0-25 m
Ranged Attack + 57%
Instant
Unleash a constant stream of arrows at a single enemy, dealing 17 (0 + 57% Ranged Attack) Ranged Damage per shot.
This skill has a reduced Global Cooldown. Hold down for continuous use.
Required level: 1
Archery
Charged Bolt (Rank 18)
Mana 62
Range: 0-25 m
Ranged Attack + 330%
Instant
12 sec Cooldown
Fires a crippling arrow at an enemy, dealing 695 (591 + 330% Ranged Attack) Ranged Damage and inflicting Slow for 2.5 sec. Decreases Move Speed -30%. arrow
Required level: 3
Archery
Steady Shooting (Rank 5)
Mana 71
Range: Caster Only
Instant
40 sec Cooldown
Slow to a walk and take careful aim, gaining the the following effects: - Running temporarily disabled. - Evade, Block, and Parry Rates -100%. - Ranged Critical Damage +56%. Use this skill again to end the effects. The Cooldown will not start until you end Steady Shooting.
This skill doesn't trigger a Global Cooldown.
Required level: 10
3
Archery
Fending Arrow (Rank 7)
Mana 71
Range: 0-10 m
Ranged Attack + 165%
Instant
45 sec Cooldown
Fires an enchanted arrow at an enemy, dealing 843 (792 + 165% Ranged Attack) Ranged Damage and pushing them 15m away from you.This counts as a Push effect. This attack also interrupts the target, cancelling all Cast Time, Channeled, and Ongoing skills.
This skill cannot be evaded, blocked, or parried.
Required level: 15
Archery
Blazing Arrow (Rank 6)
Mana 72
Range: 0-25 m
Ranged Attack + 198%
Instant
9 sec Cooldown
Blind the enemy with an arrow of light, dealing 641 (580 + 198% Ranged Attack) Ranged Damage and inflicting Light Blindness for 10 sec. Decreases Magic Accuracy -6% per stack. Stacks up to 4 times.
This skill has +100% increased Critical Rate.
The Cooldown is changed to 16 seconds if used while Steady Shooting is active.
Required level: 20
Archery
Snare (Rank 6)
Mana 97
Range: Caster Only
Effect Range: 5 m
Instant
24 sec Cooldown
Inflicts Snare on all enemies in a 5m radius around the caster, preventing them from moving or turning for 7.2 sec. Reduces affected enemies' Evasion, Block, and Parry rates. Duration of Snare decreases -50% in PvP.
Required level: 25
Archery
Deadeye (Rank 4)
Mana 62
Range: Caster Only
1 sec
1 min 20 sec Cooldown
Grants the following effects for 1.0 min: Deadeye: Standing still longer than 1 second increases Ranged Attack +250 and the range of Archery Skills +2m.
This skill doesn't trigger a Global Cooldown.
Required level: 30
4
Archery
Concussive Arrow (Rank 4)
Mana 327
Range: 0-25 m
Effect Range: 6 m
Ranged Attack + 412%
4 sec
30 sec Cooldown
Fires an arrow that explodes on contact, dealing 1446 (1316 + 412% Ranged Attack) Ranged Damage to all enemies within a 6m radius of the primary target. Silences all affected enemies, preventing them from casting spells for 3.5 sec. Interrupts all Cast Time, Channeled, and Ongoing skills.
This skill cannot be evaded, blocked, or parried.
Required level: 35
Archery
Hunter's Guile (Rank 1)
Mana 71
Range: Caster Only
Instant
1 min Cooldown
Grants the caster the Hunter's Guile buff for 10 sec: Decreases Aggro -50%. Resets the active Cooldowns of Snare and Fending Arrow when cast.
This skill doesn't trigger a Global Cooldown.
Required level: 40
Archery
Double Recurve (Rank 2)
Mana 110
Range: Caster Only
Instant
1 min 30 sec Cooldown
Increases Ranged Critical Rate +20%. Lasts 20.0 sec.
This skill doesn't trigger a Global Cooldown.
Required level: 45
Archery
Missile Rain (Rank 1)
Mana 173
Range: 10-50 m
Effect Range: 7 m
Ranged Attack + 154%
2 sec
22 sec Cooldown
Showers a target area with arrows, dealing 280 (232 + 154% Ranged Attack) Ranged Damage per projectile. This skill can hit the same enemy multiple times.
Required level: 50
5
Archery
Snipe (Rank 1)
Mana 299
Range: 0-45 m
Ranged Attack + 660%
2 sec
27 sec Cooldown
Shoots a powerful beam of light at a chosen target, dealing 1411 (1203 + 660% Ranged Attack) Ranged Damage to it and all enemies in the beam's path.
Required level: 55

Passive

2
Archery
Wild Instincts
Increases Move Speed +8%.
Learning Req.: [Archery] 2 or higher
3
Archery
Relentless
Decreases the duration of Shackle -40% while under the effects of Deadeye, Steady Shooting, or Double Recurve.
Learning Req.: [Archery] 3 or higher
4
Archery
Sharpshooting
Archery attacks gain a "sweet spot" of 25m, at which they deal +20% bonus damage. This bonus diminishes the further over (or under) 25m you are when using an attack.
Learning Req.: [Archery] 4 or higher
5
Archery
Feral Claws
Archery critical attacks grant you one stack of Feral Mark. Max 1 stack per second. Feral Mark: - Increases Attack Speed +40. - Decreases the Cooldown of Archery attacks -0.4 sec. - Lasts 9 sec. - Stacks up to 5 times.
Learning Req.: [Archery] 5 or higher
6
Archery
Marksman
Increases Ranged Skill Damage from Archery Skills +10%.
Learning Req.: [Archery] 6 or higher
7
Archery
Eagle Eyes
Increases Ranged Critical Rate +9%.
Learning Req.: [Archery] 7 or higher
Songcraft
0/12

Combat

Songcraft
Critical Discord (Rank 10)
Mana 94
Range: 0-20 m
Magic Attack + 130 %
Instant
16 sec Cooldown
Deals 732 (691 + 130% Magic Attack) Magic Damage. Inflicts Discord on hit, decreasing affected enemies' Physical and Magic Defense -15% for 5 sec.
Required level: 1
Songcraft
Startling Strain (Rank 1)
Mana 28
Range: 0-15 m
Instant
18 sec Cooldown
Snares an enemy with a special performance, stopping them from moving or turning for 2.0 sec. When the Snare expires the enemy is Charmed, making them more susceptible to other Songcraft skill effects for 28 sec.
This skill does not stop ongoing Perform skills.
Required level: 3
Songcraft
[Perform] Quickstep (Rank 5)
Mana 162
Range: Caster Only
Instant
2 sec Cooldown
Plays a lighthearted song that affects the caster and up to 30 allies for 15.0 sec, which counts as an ongoing spell. Increases Move Speed +20-28% for you and all allies within 10m radius. Can only stack with other Perform skills, and shares a cooldown with them.
The effects from Perform skills grow and fade as the song cycle repeats.
Required level: 10
3
Songcraft
Dissonance (Rank 14)
Mana 155
Range: 0-20 m
Magic Attack + 140 %
Instant
30 sec Cooldown
Plays clashing sounds to weaken an enemy and lower their combat effectiveness. Inflicts Dissonance, decreasing affected enemies' Skill Damage -30% and disarming their left-hand weapon for 6 sec. Deals 1205 (1161 + 140% Magic Attack) Magic Damage upon expiration.
Does not stop ongoing Perform skills.
Required level: 15
Songcraft
Double-Time (Rank 1)
Mana 29
Range: Caster Only
Instant
28 sec Cooldown
Dramatically increases the caster's Move Speed for a short time, growing up to +200% Move Speed over 2.0 sec.
This skill has a reduced Global Cooldown.
Required level: 20
Songcraft
[Perform] Ode to Recovery (Rank 3)
Mana 176
Range: Caster Only
Instant
2 sec Cooldown
Plays a healing song that affects the caster and up to 30 allies for 15 sec, which counts as an ongoing spell. Restores +215 (215 + 0% Healing Power) health every 3 seconds to allies within 10m.
Multiple casters can use this skill to heal the same ally.
Can only stack with other Perform skills, and shares a cooldown with them. The effects from Perform skills grow and fade as the song cycle repeats.
Required level: 25
Songcraft
Healing Hymn (Rank 6)
Mana 307
Range: 0-30 m
Instant
15 sec Cooldown
Plays a healing song that instantly restores 1123 (1123 + 0% Healing Power) Health to the caster or an ally. The effect can travel to another 2 allies within 10m. Can continue to be transferred up to 3 times.
Hold ALT to use this skill on yourself.
This skill does not stop ongoing Perform skills.
Required level: 30
4
Songcraft
Deadly Refrain (Rank 1)
Mana 52
Range: Caster Only
Instant
8 sec Cooldown
Grants the caster 1 stack of Rhythm, increasing Critical Damage and Crit Heal Bonus +1.5% and decreasing all Songcraft Cooldowns -0.4 sec per stack. Stacks up to 15 times.
Required level: 35
Songcraft
[Perform] Bulwark Ballad (Rank 2)
Mana 151
Range: Caster Only
Instant
2 sec Cooldown
Plays a song of the earth that affects the caster and up to 30 allies for 15.0 sec, which counts as an ongoing spell. Increases Physical and Magic Defense +3800-4800 for you and all allies within a 10m radius. Can only stack with other Perform skills, and shares a cooldown with them.
The effects from Perform skills grow and fade as the song cycle repeats.
Required level: 40
Songcraft
Sonic Wave (Rank 1)
Mana 170
Range: Caster Only
Instant
45 sec Cooldown
Unleash a magically-enhanced wave of sound, inflicting Sonic Wave on all enemies in a wide corridor extending 15m in front of you. Affected enemies lose their current targets, and can't select new targets again for 3.0 sec. Only applies in PvP.
This skill has a reduced Global Cooldown.
Required level: 45
Songcraft
[Perform] Bloody Chantey (Rank 2)
Mana 228
Range: Caster Only
Instant
2 sec Cooldown
Plays a lively song that affects the caster and up to 30 allies for 15.0 sec, which counts as an ongoing spell. Increases damage dealt +18-26% and Attack Speed +282 for you and allies within a 10m radius. Can only stack with other Perform skills, and shares a cooldown with them.
The effects from Perform skills grow and fade as the song cycle repeats.
Required level: 50
5
Songcraft
Battle Hymn (Rank 1)
Mana 355
Range: 0-50 m
Effect Range: 30 m
4 sec
2 min Cooldown
Performs an inspirational song to prepare all allies in the target area for battle. Grants affected allies +350 Attack Speed and +30% Move Speed for 30.0 sec.
Required level: 55

Passive

2
Songcraft
Hold the Note
Increases the performance time of Quickstep, Ode to Recovery, Bloody Chantey, and Bulwark Ballad +15 sec.
Learning Req.: [Songcraft] 2 or higher
3
Songcraft
Piercing Melody
Discord and Dissonance effects always hit.
Learning Req.: [Songcraft] 3 or higher
4
Songcraft
Zeal
Whenever you inflict a Critical Hit or Critical Heal, gain +30% increased Critical Rate and Critical Heal Rate for 5 sec. This ability has a 12 sec Cooldown once triggered.
Learning Req.: [Songcraft] 4 or higher
5
Songcraft
Disciplined Performance
When casting Deadly Refrain, gain 2 additional stacks of Rhythm. Gain an additional stack of Rhythm for every 3 seconds a Perform skill is maintained. At 15 stacks of Rhythm, gain Sustained Rhythm instead. Sustained Rhythm: - Increases all Critical Damage +22.5%. - Decreases Songcraft Skill Cooldowns -6 sec. - Lasts 20 seconds, and is refreshed whenever you would gain a stack of Rhythm.
Learning Req.: [Songcraft] 5 or higher
6
Songcraft
Lingering Impact
Increases the duration of Perform skills +2 sec
Learning Req.: [Songcraft] 6 or higher
7
Songcraft
Loudspeaker
Increases the range for Quickstep, Ode to Recovery, Bloody Chantey, and Bulwark Ballad to 25m.
Learning Req.: [Songcraft] 7 or higher
Malediction
0/12

Combat

Malediction
Mana Bolts (Rank 1)
Mana 18
Range: 0-20 m
Magic Attack + 60%
Instant
Launches your mana as 4 razor-sharp bolts, dealing 18 (0 + 60% Magic Attack) Magic Damage to the target.
This skill has a reduced Global Cooldown. Hold down for continuous use.
Required level: 1
Malediction
Serpent Glare (Rank 6)
Mana 274
Range: Caster Only
0.5 sec
1 min Cooldown
Casts Serpent Glare on the caster for 10.0 sec. Serpent Glare temporarily transforms the caster's Mana Bolts into Crashing Waves, that deal powerful Magic Damage to all enemies they touch.
Required level: 3
Malediction
Serpent Bite (Rank 6)
Mana 102
Range: 0-20 m
Magic Attack + 190%
Instant
26 sec Cooldown
Summons a magical serpent that burrows underground and erupts beneath the target to inflict up to 434 (374 + 190% Magic Attack) Magic Damage. Cancels if the casting is interrupted before the magical serpent hits the target.
Required level: 10
3
Malediction
Malicious Binding (Rank 1)
Mana 28
Range: 0-10 m
0.2 sec
45 sec Cooldown
Tethers the target to their current location for 5.0 sec, pulling them back to that spot every time they attempt to move too far away. The target can't move further than 5m.
Required level: 15
Malediction
Fury (Rank 1)
Mana 29
Range: Caster Only
Instant
30 sec Cooldown
Stacks a Malice Charge every second for 10 sec. Malice Charges stack up to a maximum of 10 and remain for 5 sec, but every new stack resets the timer. The effects of Serpent Bite, Ghastly Pack, Ring Throw, Shadow Cloak and Bladefall are enhanced, when used with the appropriate amount of Malice Charges.
This skill doesn't trigger a Global Cooldown.
Required level: 20
Malediction
Soulbound Edge (Rank 3)
Mana 246
Range: 0-20 m
Magic Attack + 200%
Instant
15 sec Cooldown
Throws otherworldly blades that surround the target, dealing 962 (899 + 200% Magic Attack) Magic Damage. The blades then continue to deal 77-77 Magic Damage every second for 10 sec. On every hit, the enemy suffers a reduction of -150 Physical Defense and -150 Magic Defense, which stacks up to 15 times, and lasts for 6 sec.
Required level: 25
Malediction
Ghastly Pack (Rank 9)
Mana 124
Range: Caster Only
Magic Attack + 250%
Instant
18 sec Cooldown
Summons a Snowlion Spectre to charge through enemies up to 50m in front of you, dealing 532 (453 + 250% Magic Attack) Magic Damage.
Required level: 30
4
Malediction
Grasping Void (Rank 1)
Mana 110
Range: 0-35 m
Effect Range: 10 m
1.5 sec
1 min Cooldown
Teleports the caster and up to 10 allies to a selected location within 10m.
Allies that are Invincible or carrying a trade pack can't be teleported. If the caster is under the effects of Snared, only the allies are teleported.
Can’t pass through walls or other solid objects.
Required level: 35
Malediction
Void Surge (Rank 1)
Mana 47
Range: Caster Only
Instant
21 sec Cooldown
Teleports the caster to a random location up to 15m away. Reduces the cooldown of Void Surge -50%, for each enemy within 5m of the teleport destination. Can't be used while Snared.
This skill has a reduced Global Cooldown.
Required level: 40
Malediction
Ring Throw (Rank 3)
Mana 142
Range: 0-10 m
Magic Attack + 100%
Instant
28 sec Cooldown
Launches a powerful ring at the enemy, dealing 549 (518 + 100% Magic Attack) Magic Damage and temporarily disabling the target’s Right-Hand Weapon. The ring then bounces to 3 additional enemies within a 10m radius and deals Magical Damage.
Required level: 45
Malediction
Shadow Cloak (Rank 1)
Mana 72
Range: Caster Only
Instant
1 min 10 sec Cooldown
Cloaks the caster in magical shadows that deflect eyes and minds for 1.0 sec. The caster cannot be targeted for the duration.
This skill doesn't trigger a Global Cooldown.
Required level: 50
5
Malediction
Bladefall (Rank 1)
Mana 323
Range: 0-15 m
Effect Range: 8 m
Magic Attack + 440 %
Instant
35 sec Cooldown
Calls down blades at the target location, dealing 974 (835 + 440% Magic Attack) Magic Damage to all enemies within an 8m radius.
Required level: 55

Passive

2
Malediction
Spiteful Curses
Stacks 1 Malice Charge every time Critical Damage is received.
Learning Req.: [Malediction] 2 or higher
3
Malediction
Empowered Malice
Increases Magic Skill Damage of Malediction Skills +7%.
Learning Req.: [Malediction] 3 or higher
4
Malediction
Spiteful Curses
Stacks 1 Malice Charge every time Critical Damage is received.
Learning Req.: [Malediction] 4 or higher
5
Malediction
Wrathful Casting
Increases Attack Speed +20 per Malice Charge consumed. Stacks up to 10 times.
Learning Req.: [Malediction] 5 or higher
6
Malediction
Cutting Malice
Decreases the cooldown of Serpent Glare -10 seconds, when Malice Charges are consumed to enhance the effects of Malediction skills.
Learning Req.: [Malediction] 6 or higher
7
Malediction
Murderous Intent
Increases Magic Critical Damage +16%.
Learning Req.: [Malediction] 7 or higher

Build description