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Shadehunter - Build PvP PvE
By vick028
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Occultism
0/12

Combat

Occultism
Crippling Mire (Rank 4)
Mana 195
Range: 0-10 m
Magic Attack + 300%
Instant
18 sec Cooldown
Forms a painful link with the target, dealing 1519 (1425 + 300% Magic Attack) Magic Damage over 4 sec and slowing them for the duration. Counts as an ongoing spell, but is canceled if the target moves far enough away from the caster.
Required level: 1
Occultism
Absorb Lifeforce (Rank 14)
Mana 220
Range: 0-10 m
Magic Attack + 480%
Instant
18 sec Cooldown
Drains life from an enemy, dealing 1792 (1641 + 480% Magic Attack) Magic Damage and reducing the target's received Healing -60% for 6.5 sec. During the same period, heals you for 13% of Max Health. Counts as an ongoing spell. If the target moves more than 20m away from you the spell ends early, stunning them for #{buff_duration}.
Required level: 3
Occultism
Play Dead (Rank 1)
Mana 25
Range: Caster Only
Channeled Skill
40 sec Cooldown
Fall prone for 8.0 sec, tricking monsters into stopping combat and temporarily escaping enemy targeting in PvP.
Spell ends early if channeling is canceled or the caster moves.
This skill doesn't trigger a Global Cooldown.
Required level: 10
3
Occultism
Cursed Thorns (Rank 2)
Mana 99
Range: 0-20 m
Magic Attack + 60%
Instant
36 sec Cooldown
Infects a single enemy with cursed seeds for #{buff_duration1}. Causes deadly thorns to sprout in their footsteps after a 4 sec delay, dealing 256 (238 + 60% Magic Attack) Magic Damage to surrounding enemies as they burst from the ground. Seeds inflict Impale on affected enemies, preventing all actions for #{buff_duration2}. Seeds burst instantly if stepped on.
Required level: 15
Occultism
Shadow Step (Rank 1)
Mana 29
Range: 0-18 m
Instant
30 sec Cooldown
Teleports the caster directly behind an ally or enemy. Does not allow the caster to pass through obstacles.
This skill has a reduced Global Cooldown.
Required level: 20
Occultism
Boneyard (Rank 7)
Mana 142
Range: 0-20 m
Instant
45 sec Cooldown
Deals 549 (518 + 100% Magic Attack) Magic damage to the primary target and all surrounding enemies in a 5m radius, trapping them in a Bone Prison for up to 10 sec. Staggers all affected enemies, briefly disabling movement and skill use and canceling all Cast Time and Channeled skills. The Bone Prison disappears in 10 sec if not destroyed.
Required level: 25
Occultism
Summon Crows (Rank 4)
Mana 356
Range: Caster Only
Effect Range: 5 m
Magic Attack + 250%
Instant
30 sec Cooldown
Summons crows to attack all enemies within the radius, dealing 1382 (1303 + 250% Magic Attack) Magic Damage over 5 sec. Inflicts Blinded By Crows on affected enemies, reducing their Melee and Ranged accuracy -30% for the duration.
Required level: 30
4
Occultism
Hell Spear (Rank 4)
Mana 472
Range: Caster Only
Effect Range: 6 m
Magic Attack + 150%
Instant
27 sec Cooldown
Summons a circle of spears that deal 1773 (1726 + 150% Magic Attack) Magic Damage to all enemies within the radius. Inflicts impale, preventing all actions for 2.6 sec.
Required level: 35
Occultism
Pain Harvest (Rank 2)
Mana 71
Range: Caster Only
3 sec
Each Critical Strike you receive decreases active Occultism Cooldowns -1 sec. Lasts 1.0 min.
Required level: 40
Occultism
Shadow Vortex (Rank 1)
Mana 302
Range: 0-20 m
Effect Range: 7 m
1 sec
1 min Cooldown
Summons swirling shadows at the target location for 10 sec, continually drawing up to 20 affected enemies towards the center. Placing a new shadow vortex on an existing one will end the original spell early.
Required level: 45
Occultism
Summon Wraith (Rank 2)
Mana 686
Range: Caster Only
Effect Range: 7 m
Magic Attack + 70%
Channeled Skill
1 min Cooldown
Summons malevolent spirits to attack up to 20 enemies within the radius, dealing 857 (835 + 70% Magic Attack) Magic Damage per second for up to 9 seconds. Inflicts Wraith's Curse on all affected enemies, significantly Slowing their Move Speed, Attack Speed, and Cast Time.
Spell ends early if channeling is canceled or the caster moves.
Required level: 50
5
Occultism
Death's Vengeance (Rank 1)
Mana 394
Range: Caster Only
Magic Attack + 120%
3 sec
Unleash a powerful explosion when you are killed, dealing 1477 (1440 + 120% Magic Attack) Magic Damage. Deals Magic Damage to all enemies within a 8m radius when you die. Affected enemies are Stunned for 6 sec. Grants affected enemies temporary Death's Vengeance Immunity when the stun effect ends.
Required level: 55

Passive

2
Occultism
Unnatural Speed
Decreases Cast Time -2%. Increases Attack Speed +40.
Learning Req.: [Occultism] 2 or higher
3
Occultism
Traumatize
Increases Duration of Impale and Stun Effects +20%.
Learning Req.: [Occultism] 3 or higher
4
Occultism
Inevitability
Impale and Stun effects caused by Occultism skills never miss.
Learning Req.: [Occultism] 4 or higher
5
Occultism
Burning Brand
Grants a stack of Burning Brand for each enemy hit by Hell Spear, Summon Crows, Bone Prison, or Quake Crippling Mire. Burning Brand: - Decreases Occultism Skill Cooldowns -1% per stack. - Lasts 6 sec. - Stacks up to 15 times. - Triggers Deathmark Aura at 15 stacks. Deathmark Aura: - Decreases all Occultism Cooldowns -15%. - Reduces enemies' Skill Damage and Healing -15% in an 8m radius. - Lasts 6 sec. - Prevents gaining stacks of Burning Brand for the duration.
Learning Req.: [Occultism] 5 or higher
6
Occultism
Death's Beckoning
Every time an enemy is damaged by Crippling Mire or Absorb Lifeforce, active Occultism Cooldowns are reduced -1%.
Learning Req.: [Occultism] 6 or higher
7
Occultism
Critical Failure
Impales enemies when they miss you with an attack. This effect can't hit the same target more than once every 12 sec.
Learning Req.: [Occultism] 7 or higher
Archery
0/12

Combat

Archery
Endless Arrows (Rank 1)
Mana 5
Range: 0-25 m
Ranged Attack + 57%
Instant
Unleash a constant stream of arrows at a single enemy, dealing 17 (0 + 57% Ranged Attack) Ranged Damage per shot.
This skill has a reduced Global Cooldown. Hold down for continuous use.
Required level: 1
Archery
Charged Bolt (Rank 18)
Mana 62
Range: 0-25 m
Ranged Attack + 330%
Instant
12 sec Cooldown
Fires a crippling arrow at an enemy, dealing 695 (591 + 330% Ranged Attack) Ranged Damage and inflicting Slow for 2.5 sec. Decreases Move Speed -30%. arrow
Required level: 3
Archery
Steady Shooting (Rank 5)
Mana 71
Range: Caster Only
Instant
40 sec Cooldown
Slow to a walk and take careful aim, gaining the the following effects: - Running temporarily disabled. - Evade, Block, and Parry Rates -100%. - Ranged Critical Damage +56%. Use this skill again to end the effects. The Cooldown will not start until you end Steady Shooting.
This skill doesn't trigger a Global Cooldown.
Required level: 10
3
Archery
Fending Arrow (Rank 7)
Mana 71
Range: 0-10 m
Ranged Attack + 165%
Instant
45 sec Cooldown
Fires an enchanted arrow at an enemy, dealing 843 (792 + 165% Ranged Attack) Ranged Damage and pushing them 15m away from you.This counts as a Push effect. This attack also interrupts the target, cancelling all Cast Time, Channeled, and Ongoing skills.
This skill cannot be evaded, blocked, or parried.
Required level: 15
Archery
Blazing Arrow (Rank 6)
Mana 72
Range: 0-25 m
Ranged Attack + 198%
Instant
9 sec Cooldown
Blind the enemy with an arrow of light, dealing 641 (580 + 198% Ranged Attack) Ranged Damage and inflicting Light Blindness for 10 sec. Decreases Magic Accuracy -6% per stack. Stacks up to 4 times.
This skill has +100% increased Critical Rate.
The Cooldown is changed to 16 seconds if used while Steady Shooting is active.
Required level: 20
Archery
Snare (Rank 6)
Mana 97
Range: Caster Only
Effect Range: 5 m
Instant
24 sec Cooldown
Inflicts Snare on all enemies in a 5m radius around the caster, preventing them from moving or turning for 7.2 sec. Reduces affected enemies' Evasion, Block, and Parry rates. Duration of Snare decreases -50% in PvP.
Required level: 25
Archery
Deadeye (Rank 4)
Mana 62
Range: Caster Only
1 sec
1 min 20 sec Cooldown
Grants the following effects for 1.0 min: Deadeye: Standing still longer than 1 second increases Ranged Attack +250 and the range of Archery Skills +2m.
This skill doesn't trigger a Global Cooldown.
Required level: 30
4
Archery
Concussive Arrow (Rank 4)
Mana 327
Range: 0-25 m
Effect Range: 6 m
Ranged Attack + 412%
4 sec
30 sec Cooldown
Fires an arrow that explodes on contact, dealing 1446 (1316 + 412% Ranged Attack) Ranged Damage to all enemies within a 6m radius of the primary target. Silences all affected enemies, preventing them from casting spells for 3.5 sec. Interrupts all Cast Time, Channeled, and Ongoing skills.
This skill cannot be evaded, blocked, or parried.
Required level: 35
Archery
Hunter's Guile (Rank 1)
Mana 71
Range: Caster Only
Instant
1 min Cooldown
Grants the caster the Hunter's Guile buff for 10 sec: Decreases Aggro -50%. Resets the active Cooldowns of Snare and Fending Arrow when cast.
This skill doesn't trigger a Global Cooldown.
Required level: 40
Archery
Double Recurve (Rank 2)
Mana 110
Range: Caster Only
Instant
1 min 30 sec Cooldown
Increases Ranged Critical Rate +20%. Lasts 20.0 sec.
This skill doesn't trigger a Global Cooldown.
Required level: 45
Archery
Missile Rain (Rank 1)
Mana 173
Range: 10-50 m
Effect Range: 7 m
Ranged Attack + 154%
2 sec
22 sec Cooldown
Showers a target area with arrows, dealing 280 (232 + 154% Ranged Attack) Ranged Damage per projectile. This skill can hit the same enemy multiple times.
Required level: 50
5
Archery
Snipe (Rank 1)
Mana 299
Range: 0-45 m
Ranged Attack + 660%
2 sec
27 sec Cooldown
Shoots a powerful beam of light at a chosen target, dealing 1411 (1203 + 660% Ranged Attack) Ranged Damage to it and all enemies in the beam's path.
Required level: 55

Passive

2
Archery
Wild Instincts
Increases Move Speed +8%.
Learning Req.: [Archery] 2 or higher
3
Archery
Relentless
Decreases the duration of Shackle -40% while under the effects of Deadeye, Steady Shooting, or Double Recurve.
Learning Req.: [Archery] 3 or higher
4
Archery
Sharpshooting
Archery attacks gain a "sweet spot" of 25m, at which they deal +20% bonus damage. This bonus diminishes the further over (or under) 25m you are when using an attack.
Learning Req.: [Archery] 4 or higher
5
Archery
Feral Claws
Archery critical attacks grant you one stack of Feral Mark. Max 1 stack per second. Feral Mark: - Increases Attack Speed +40. - Decreases the Cooldown of Archery attacks -0.4 sec. - Lasts 9 sec. - Stacks up to 5 times.
Learning Req.: [Archery] 5 or higher
6
Archery
Marksman
Increases Ranged Skill Damage from Archery Skills +10%.
Learning Req.: [Archery] 6 or higher
7
Archery
Eagle Eyes
Increases Ranged Critical Rate +9%.
Learning Req.: [Archery] 7 or higher
Shadowplay
0/12

Combat

Shadowplay
Rapid Strike (Rank 1)
Mana 8
Range: 0-4 m
Melee Attack + 66 %
Instant
A swift, repeatable attack, dealing 19 (0 + 66% Melee Attack) Melee Damage to a single target. Backstabbing increases Melee Critical Rate +50%. Backstabbing grants a stack of Ferocity with each hit, increasing Rapid Strike's Attack Speed each stack up to a max of 10 stacks.
This skill has a reduced Global Cooldown. Hold down for continuous use.
Required level: 1
Shadowplay
Poisoned Weapons (Rank 18)
Mana 93
Range: Caster Only
Melee Attack + 240 %
Instant
9 sec Cooldown
Coats your weapons in poison for 9 sec. Your next Melee or Ranged attack during that time will deal an additional 1349 (1274 + 240% Magic Attack) Magic Damage over 6 sec.
This skill doesn't trigger a Global Cooldown.
Required level: 3
Shadowplay
Drop Back (Rank 1)
Mana 25
Range: Caster Only
Instant
12 sec Cooldown
Leap backwards 10m to escape a dangerous area or back away from an enemy. Grants the Drop Back buff, eliminating the Cast Time for Flamebolt, Antithesis, and Sunder Earth for 2.5 sec.
This skill has a reduced Global Cooldown.
Can't be used while Snared.
Required level: 10
3
Shadowplay
Pin Down (Rank 11)
Mana 189
Range: 0-4 m
Melee Attack + 150 %
Instant
21 sec Cooldown
Causes a deep wound that deals 1428 (1382 + 150% Melee Attack) Melee Damage and inflicts Bleeding for 23.8 sec, dealing an additional 1135-1237 Melee Damage over the duration.
Required level: 15
Shadowplay
Overwhelm (Rank 9)
Mana 157
Range: 0-12 m
Melee Attack + 100 %
Instant
18 sec Cooldown
Leap toward an enemy and deal 1207 (1176 + 100% Melee Attack) Melee Damage.
Can't be used while Snared.
Required level: 20
Shadowplay
Stalker's Mark (Rank 4)
Mana 63
Range: 0-25 m
Instant
27 sec Cooldown
Marks an enemy for 15 sec. Increases Received Ranged and Magic Damage +16.0%.
Required level: 25
Shadowplay
Wallop (Rank 7)
Mana 291
Range: 0-4 m
Melee Attack + 320 %
Instant
12 sec Cooldown
Launches four attacks in quick succession, dealing 2232 (2131 + 320% Melee Attack) Melee Damage.
Required level: 30
4
Shadowplay
Stealth (Rank 4)
Mana 85
Range: Caster Only
Instant
Renders you invisible to your enemies for up to 45.0 sec. Grants 1 stack of Bloodthirst every second. Ends early when performing any action other than moving. Cooldown doesn't start until after Stealth ends.
Required level: 35
Shadowplay
Freerunner (Rank 2)
Mana 79
Range: Caster Only
Instant
1 min 30 sec Cooldown
Increases Move Speed +40% and Attack Speed +6.4 for 30.0 sec.
This skill has a reduced Global Cooldown.
Required level: 40
Shadowplay
Shadowsmite (Rank 3)
Mana 106
Range: 0-4 m
Instant
24 sec Cooldown
Launches a surprise attack, dealing 779 (779 + 0% Melee Attack) Melee Damage to the target. Backstabbing adds damage equal to 400% of Melee Attack
Required level: 45
Shadowplay
Leech (Rank 1)
Mana 79
Range: 0-12 m
Instant
45 sec Cooldown
Steals 1 to 3 random buffs from an enemy and applies them to yourself.
Required level: 50
5
Shadowplay
Throw Dagger (Rank 1)
Mana 402
Range: 0-10 m
Melee Attack + 120 %
Instant
35 sec Cooldown
Flings a dagger that deals 1505 (1469 + 120% Melee Attack) Melee Damage to a single enemy, then ricochets to 5 additional enemies within a 7m radius of the primary target, dealing less damage for each affected enemy. Decreases Attack Speed -400, and increases Cast Time +40%. Effect lasts up to 3 sec.
Required level: 55

Passive

2
Shadowplay
Shadow Training
Increases Attack Speed +40.
Learning Req.: [Shadowplay] 2 or higher
3
Shadowplay
Become Void
Increases Evasion Rate +5%.
Learning Req.: [Shadowplay] 3 or higher
4
Shadowplay
Ruthless Assault
Increases Attack Speed +120 for 8 sec whenever you inflict a Critical Strike or a Critical Heal. This ability has a 12 sec Cooldown once triggered.
Learning Req.: [Shadowplay] 4 or higher
5
Shadowplay
Bloodthirst Intensified
When gaining Bloodthirst, accumulate 2 stacks at a time. Bloodthirst: - Increases all Skill Damage and Healing +3% per stack. - Stacks up to 10 times. - Lose 2 stacks of Bloodthirst each time you damage an enemy. - Lasts 25 sec.
Learning Req.: [Shadowplay] 5 or higher
6
Shadowplay
Lethal Toxins
Increases the Duration of Poison and Bleeding effects you inflict +70%.
Learning Req.: [Shadowplay] 6 or higher
7
Shadowplay
Shadow Mastery
Decreases Shadowplay Skill Cooldowns -20%.
Learning Req.: [Shadowplay] 7 or higher

Build description