Archeage World Archeage
World

Ebonsong - Build PvP PvE
By vick028
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Archery
0/12

Combat

Archery
Endless Arrows (Rank 1)
Mana 5
Range: 0-25 m
Ranged Attack + 57%
Instant
Unleash a constant stream of arrows at a single enemy, dealing 17 (0 + 57% Ranged Attack) Ranged Damage per shot.
This skill has a reduced Global Cooldown. Hold down for continuous use.
Required level: 1
Archery
Charged Bolt (Rank 18)
Mana 62
Range: 0-25 m
Ranged Attack + 330%
Instant
12 sec Cooldown
Fires a crippling arrow at an enemy, dealing 695 (591 + 330% Ranged Attack) Ranged Damage and inflicting Slow for 2.5 sec. Decreases Move Speed -30%. arrow
Required level: 3
Archery
Steady Shooting (Rank 5)
Mana 71
Range: Caster Only
Instant
40 sec Cooldown
Slow to a walk and take careful aim, gaining the the following effects: - Running temporarily disabled. - Evade, Block, and Parry Rates -100%. - Ranged Critical Damage +56%. Use this skill again to end the effects. The Cooldown will not start until you end Steady Shooting.
This skill doesn't trigger a Global Cooldown.
Required level: 10
3
Archery
Fending Arrow (Rank 7)
Mana 71
Range: 0-10 m
Ranged Attack + 165%
Instant
45 sec Cooldown
Fires an enchanted arrow at an enemy, dealing 843 (792 + 165% Ranged Attack) Ranged Damage and pushing them 15m away from you.This counts as a Push effect. This attack also interrupts the target, cancelling all Cast Time, Channeled, and Ongoing skills.
This skill cannot be evaded, blocked, or parried.
Required level: 15
Archery
Blazing Arrow (Rank 6)
Mana 72
Range: 0-25 m
Ranged Attack + 198%
Instant
9 sec Cooldown
Blind the enemy with an arrow of light, dealing 641 (580 + 198% Ranged Attack) Ranged Damage and inflicting Light Blindness for 10 sec. Decreases Magic Accuracy -6% per stack. Stacks up to 4 times.
This skill has +100% increased Critical Rate.
The Cooldown is changed to 16 seconds if used while Steady Shooting is active.
Required level: 20
Archery
Snare (Rank 6)
Mana 97
Range: Caster Only
Effect Range: 5 m
Instant
24 sec Cooldown
Inflicts Snare on all enemies in a 5m radius around the caster, preventing them from moving or turning for 7.2 sec. Reduces affected enemies' Evasion, Block, and Parry rates. Duration of Snare decreases -50% in PvP.
Required level: 25
Archery
Deadeye (Rank 4)
Mana 62
Range: Caster Only
1 sec
1 min 20 sec Cooldown
Grants the following effects for 1.0 min: Deadeye: Standing still longer than 1 second increases Ranged Attack +250 and the range of Archery Skills +2m.
This skill doesn't trigger a Global Cooldown.
Required level: 30
4
Archery
Concussive Arrow (Rank 4)
Mana 327
Range: 0-25 m
Effect Range: 6 m
Ranged Attack + 412%
4 sec
30 sec Cooldown
Fires an arrow that explodes on contact, dealing 1446 (1316 + 412% Ranged Attack) Ranged Damage to all enemies within a 6m radius of the primary target. Silences all affected enemies, preventing them from casting spells for 3.5 sec. Interrupts all Cast Time, Channeled, and Ongoing skills.
This skill cannot be evaded, blocked, or parried.
Required level: 35
Archery
Hunter's Guile (Rank 1)
Mana 71
Range: Caster Only
Instant
1 min Cooldown
Grants the caster the Hunter's Guile buff for 10 sec: Decreases Aggro -50%. Resets the active Cooldowns of Snare and Fending Arrow when cast.
This skill doesn't trigger a Global Cooldown.
Required level: 40
Archery
Double Recurve (Rank 2)
Mana 110
Range: Caster Only
Instant
1 min 30 sec Cooldown
Increases Ranged Critical Rate +20%. Lasts 20.0 sec.
This skill doesn't trigger a Global Cooldown.
Required level: 45
Archery
Missile Rain (Rank 1)
Mana 173
Range: 10-50 m
Effect Range: 7 m
Ranged Attack + 154%
2 sec
22 sec Cooldown
Showers a target area with arrows, dealing 280 (232 + 154% Ranged Attack) Ranged Damage per projectile. This skill can hit the same enemy multiple times.
Required level: 50
5
Archery
Snipe (Rank 1)
Mana 299
Range: 0-45 m
Ranged Attack + 660%
2 sec
27 sec Cooldown
Shoots a powerful beam of light at a chosen target, dealing 1411 (1203 + 660% Ranged Attack) Ranged Damage to it and all enemies in the beam's path.
Required level: 55

Passive

2
Archery
Wild Instincts
Increases Move Speed +8%.
Learning Req.: [Archery] 2 or higher
3
Archery
Relentless
Decreases the duration of Shackle -40% while under the effects of Deadeye, Steady Shooting, or Double Recurve.
Learning Req.: [Archery] 3 or higher
4
Archery
Sharpshooting
Archery attacks gain a "sweet spot" of 25m, at which they deal +20% bonus damage. This bonus diminishes the further over (or under) 25m you are when using an attack.
Learning Req.: [Archery] 4 or higher
5
Archery
Feral Claws
Archery critical attacks grant you one stack of Feral Mark. Max 1 stack per second. Feral Mark: - Increases Attack Speed +40. - Decreases the Cooldown of Archery attacks -0.4 sec. - Lasts 9 sec. - Stacks up to 5 times.
Learning Req.: [Archery] 5 or higher
6
Archery
Marksman
Increases Ranged Skill Damage from Archery Skills +10%.
Learning Req.: [Archery] 6 or higher
7
Archery
Eagle Eyes
Increases Ranged Critical Rate +9%.
Learning Req.: [Archery] 7 or higher
Shadowplay
0/12

Combat

Shadowplay
Rapid Strike (Rank 1)
Mana 8
Range: 0-4 m
Melee Attack + 66 %
Instant
A swift, repeatable attack, dealing 19 (0 + 66% Melee Attack) Melee Damage to a single target. Backstabbing increases Melee Critical Rate +50%. Backstabbing grants a stack of Ferocity with each hit, increasing Rapid Strike's Attack Speed each stack up to a max of 10 stacks.
This skill has a reduced Global Cooldown. Hold down for continuous use.
Required level: 1
Shadowplay
Poisoned Weapons (Rank 18)
Mana 93
Range: Caster Only
Melee Attack + 240 %
Instant
9 sec Cooldown
Coats your weapons in poison for 9 sec. Your next Melee or Ranged attack during that time will deal an additional 1349 (1274 + 240% Magic Attack) Magic Damage over 6 sec.
This skill doesn't trigger a Global Cooldown.
Required level: 3
Shadowplay
Drop Back (Rank 1)
Mana 25
Range: Caster Only
Instant
12 sec Cooldown
Leap backwards 10m to escape a dangerous area or back away from an enemy. Grants the Drop Back buff, eliminating the Cast Time for Flamebolt, Antithesis, and Sunder Earth for 2.5 sec.
This skill has a reduced Global Cooldown.
Can't be used while Snared.
Required level: 10
3
Shadowplay
Pin Down (Rank 11)
Mana 189
Range: 0-4 m
Melee Attack + 150 %
Instant
21 sec Cooldown
Causes a deep wound that deals 1428 (1382 + 150% Melee Attack) Melee Damage and inflicts Bleeding for 23.8 sec, dealing an additional 1135-1237 Melee Damage over the duration.
Required level: 15
Shadowplay
Overwhelm (Rank 9)
Mana 157
Range: 0-12 m
Melee Attack + 100 %
Instant
18 sec Cooldown
Leap toward an enemy and deal 1207 (1176 + 100% Melee Attack) Melee Damage.
Can't be used while Snared.
Required level: 20
Shadowplay
Stalker's Mark (Rank 4)
Mana 63
Range: 0-25 m
Instant
27 sec Cooldown
Marks an enemy for 15 sec. Increases Received Ranged and Magic Damage +16.0%.
Required level: 25
Shadowplay
Wallop (Rank 7)
Mana 291
Range: 0-4 m
Melee Attack + 320 %
Instant
12 sec Cooldown
Launches four attacks in quick succession, dealing 2232 (2131 + 320% Melee Attack) Melee Damage.
Required level: 30
4
Shadowplay
Stealth (Rank 4)
Mana 85
Range: Caster Only
Instant
Renders you invisible to your enemies for up to 45.0 sec. Grants 1 stack of Bloodthirst every second. Ends early when performing any action other than moving. Cooldown doesn't start until after Stealth ends.
Required level: 35
Shadowplay
Freerunner (Rank 2)
Mana 79
Range: Caster Only
Instant
1 min 30 sec Cooldown
Increases Move Speed +40% and Attack Speed +6.4 for 30.0 sec.
This skill has a reduced Global Cooldown.
Required level: 40
Shadowplay
Shadowsmite (Rank 3)
Mana 106
Range: 0-4 m
Instant
24 sec Cooldown
Launches a surprise attack, dealing 779 (779 + 0% Melee Attack) Melee Damage to the target. Backstabbing adds damage equal to 400% of Melee Attack
Required level: 45
Shadowplay
Leech (Rank 1)
Mana 79
Range: 0-12 m
Instant
45 sec Cooldown
Steals 1 to 3 random buffs from an enemy and applies them to yourself.
Required level: 50
5
Shadowplay
Throw Dagger (Rank 1)
Mana 402
Range: 0-10 m
Melee Attack + 120 %
Instant
35 sec Cooldown
Flings a dagger that deals 1505 (1469 + 120% Melee Attack) Melee Damage to a single enemy, then ricochets to 5 additional enemies within a 7m radius of the primary target, dealing less damage for each affected enemy. Decreases Attack Speed -400, and increases Cast Time +40%. Effect lasts up to 3 sec.
Required level: 55

Passive

2
Shadowplay
Shadow Training
Increases Attack Speed +40.
Learning Req.: [Shadowplay] 2 or higher
3
Shadowplay
Become Void
Increases Evasion Rate +5%.
Learning Req.: [Shadowplay] 3 or higher
4
Shadowplay
Ruthless Assault
Increases Attack Speed +120 for 8 sec whenever you inflict a Critical Strike or a Critical Heal. This ability has a 12 sec Cooldown once triggered.
Learning Req.: [Shadowplay] 4 or higher
5
Shadowplay
Bloodthirst Intensified
When gaining Bloodthirst, accumulate 2 stacks at a time. Bloodthirst: - Increases all Skill Damage and Healing +3% per stack. - Stacks up to 10 times. - Lose 2 stacks of Bloodthirst each time you damage an enemy. - Lasts 25 sec.
Learning Req.: [Shadowplay] 5 or higher
6
Shadowplay
Lethal Toxins
Increases the Duration of Poison and Bleeding effects you inflict +70%.
Learning Req.: [Shadowplay] 6 or higher
7
Shadowplay
Shadow Mastery
Decreases Shadowplay Skill Cooldowns -20%.
Learning Req.: [Shadowplay] 7 or higher
Songcraft
0/12

Combat

Songcraft
Critical Discord (Rank 10)
Mana 94
Range: 0-20 m
Magic Attack + 130 %
Instant
16 sec Cooldown
Deals 732 (691 + 130% Magic Attack) Magic Damage. Inflicts Discord on hit, decreasing affected enemies' Physical and Magic Defense -15% for 5 sec.
Required level: 1
Songcraft
Startling Strain (Rank 1)
Mana 28
Range: 0-15 m
Instant
18 sec Cooldown
Snares an enemy with a special performance, stopping them from moving or turning for 2.0 sec. When the Snare expires the enemy is Charmed, making them more susceptible to other Songcraft skill effects for 28 sec.
This skill does not stop ongoing Perform skills.
Required level: 3
Songcraft
[Perform] Quickstep (Rank 5)
Mana 162
Range: Caster Only
Instant
2 sec Cooldown
Plays a lighthearted song that affects the caster and up to 30 allies for 15.0 sec, which counts as an ongoing spell. Increases Move Speed +20-28% for you and all allies within 10m radius. Can only stack with other Perform skills, and shares a cooldown with them.
The effects from Perform skills grow and fade as the song cycle repeats.
Required level: 10
3
Songcraft
Dissonance (Rank 14)
Mana 155
Range: 0-20 m
Magic Attack + 140 %
Instant
30 sec Cooldown
Plays clashing sounds to weaken an enemy and lower their combat effectiveness. Inflicts Dissonance, decreasing affected enemies' Skill Damage -30% and disarming their left-hand weapon for 6 sec. Deals 1205 (1161 + 140% Magic Attack) Magic Damage upon expiration.
Does not stop ongoing Perform skills.
Required level: 15
Songcraft
Double-Time (Rank 1)
Mana 29
Range: Caster Only
Instant
28 sec Cooldown
Dramatically increases the caster's Move Speed for a short time, growing up to +200% Move Speed over 2.0 sec.
This skill has a reduced Global Cooldown.
Required level: 20
Songcraft
[Perform] Ode to Recovery (Rank 3)
Mana 176
Range: Caster Only
Instant
2 sec Cooldown
Plays a healing song that affects the caster and up to 30 allies for 15 sec, which counts as an ongoing spell. Restores +215 (215 + 0% Healing Power) health every 3 seconds to allies within 10m.
Multiple casters can use this skill to heal the same ally.
Can only stack with other Perform skills, and shares a cooldown with them. The effects from Perform skills grow and fade as the song cycle repeats.
Required level: 25
Songcraft
Healing Hymn (Rank 6)
Mana 307
Range: 0-30 m
Instant
15 sec Cooldown
Plays a healing song that instantly restores 1123 (1123 + 0% Healing Power) Health to the caster or an ally. The effect can travel to another 2 allies within 10m. Can continue to be transferred up to 3 times.
Hold ALT to use this skill on yourself.
This skill does not stop ongoing Perform skills.
Required level: 30
4
Songcraft
Deadly Refrain (Rank 1)
Mana 52
Range: Caster Only
Instant
8 sec Cooldown
Grants the caster 1 stack of Rhythm, increasing Critical Damage and Crit Heal Bonus +1.5% and decreasing all Songcraft Cooldowns -0.4 sec per stack. Stacks up to 15 times.
Required level: 35
Songcraft
[Perform] Bulwark Ballad (Rank 2)
Mana 151
Range: Caster Only
Instant
2 sec Cooldown
Plays a song of the earth that affects the caster and up to 30 allies for 15.0 sec, which counts as an ongoing spell. Increases Physical and Magic Defense +3800-4800 for you and all allies within a 10m radius. Can only stack with other Perform skills, and shares a cooldown with them.
The effects from Perform skills grow and fade as the song cycle repeats.
Required level: 40
Songcraft
Sonic Wave (Rank 1)
Mana 170
Range: Caster Only
Instant
45 sec Cooldown
Unleash a magically-enhanced wave of sound, inflicting Sonic Wave on all enemies in a wide corridor extending 15m in front of you. Affected enemies lose their current targets, and can't select new targets again for 3.0 sec. Only applies in PvP.
This skill has a reduced Global Cooldown.
Required level: 45
Songcraft
[Perform] Bloody Chantey (Rank 2)
Mana 228
Range: Caster Only
Instant
2 sec Cooldown
Plays a lively song that affects the caster and up to 30 allies for 15.0 sec, which counts as an ongoing spell. Increases damage dealt +18-26% and Attack Speed +282 for you and allies within a 10m radius. Can only stack with other Perform skills, and shares a cooldown with them.
The effects from Perform skills grow and fade as the song cycle repeats.
Required level: 50
5
Songcraft
Battle Hymn (Rank 1)
Mana 355
Range: 0-50 m
Effect Range: 30 m
4 sec
2 min Cooldown
Performs an inspirational song to prepare all allies in the target area for battle. Grants affected allies +350 Attack Speed and +30% Move Speed for 30.0 sec.
Required level: 55

Passive

2
Songcraft
Hold the Note
Increases the performance time of Quickstep, Ode to Recovery, Bloody Chantey, and Bulwark Ballad +15 sec.
Learning Req.: [Songcraft] 2 or higher
3
Songcraft
Piercing Melody
Discord and Dissonance effects always hit.
Learning Req.: [Songcraft] 3 or higher
4
Songcraft
Zeal
Whenever you inflict a Critical Hit or Critical Heal, gain +30% increased Critical Rate and Critical Heal Rate for 5 sec. This ability has a 12 sec Cooldown once triggered.
Learning Req.: [Songcraft] 4 or higher
5
Songcraft
Disciplined Performance
When casting Deadly Refrain, gain 2 additional stacks of Rhythm. Gain an additional stack of Rhythm for every 3 seconds a Perform skill is maintained. At 15 stacks of Rhythm, gain Sustained Rhythm instead. Sustained Rhythm: - Increases all Critical Damage +22.5%. - Decreases Songcraft Skill Cooldowns -6 sec. - Lasts 20 seconds, and is refreshed whenever you would gain a stack of Rhythm.
Learning Req.: [Songcraft] 5 or higher
6
Songcraft
Lingering Impact
Increases the duration of Perform skills +2 sec
Learning Req.: [Songcraft] 6 or higher
7
Songcraft
Loudspeaker
Increases the range for Quickstep, Ode to Recovery, Bloody Chantey, and Bulwark Ballad to 25m.
Learning Req.: [Songcraft] 7 or higher

Build description