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Nocturne

Nocturne
By Tomisnotmyname9
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Occultism
0/12

Combat

Occultism
Crippling Mire (Rank 4)
Mana 195
Range: 0-10 m
Magic Attack + 300%
Instant
18 sec Cooldown
Forms a painful link with the target, dealing 1519 (1425 + 300% Magic Attack) Magic Damage over 4 sec and slowing them for the duration. Counts as an ongoing spell, but is canceled if the target moves far enough away from the caster.
Required level: 1
Occultism
Absorb Lifeforce (Rank 14)
Mana 220
Range: 0-10 m
Magic Attack + 480%
Instant
18 sec Cooldown
Drains life from an enemy, dealing 1792 (1641 + 480% Magic Attack) Magic Damage and reducing the target's received Healing -60% for 6.5 sec. During the same period, heals you for 13% of Max Health. Counts as an ongoing spell. If the target moves more than 20m away from you the spell ends early, stunning them for #{buff_duration}.
Required level: 3
Occultism
Play Dead (Rank 1)
Mana 25
Range: Caster Only
Channeled Skill
40 sec Cooldown
Fall prone for 8.0 sec, tricking monsters into stopping combat and temporarily escaping enemy targeting in PvP.
Spell ends early if channeling is canceled or the caster moves.
This skill doesn't trigger a Global Cooldown.
Required level: 10
3
Occultism
Cursed Thorns (Rank 2)
Mana 99
Range: 0-20 m
Magic Attack + 60%
Instant
36 sec Cooldown
Infects a single enemy with cursed seeds for #{buff_duration1}. Causes deadly thorns to sprout in their footsteps after a 4 sec delay, dealing 256 (238 + 60% Magic Attack) Magic Damage to surrounding enemies as they burst from the ground. Seeds inflict Impale on affected enemies, preventing all actions for #{buff_duration2}. Seeds burst instantly if stepped on.
Required level: 15
Occultism
Shadow Step (Rank 1)
Mana 29
Range: 0-18 m
Instant
30 sec Cooldown
Teleports the caster directly behind an ally or enemy. Does not allow the caster to pass through obstacles.
This skill has a reduced Global Cooldown.
Required level: 20
Occultism
Boneyard (Rank 7)
Mana 142
Range: 0-20 m
Instant
45 sec Cooldown
Deals 549 (518 + 100% Magic Attack) Magic damage to the primary target and all surrounding enemies in a 5m radius, trapping them in a Bone Prison for up to 10 sec. Staggers all affected enemies, briefly disabling movement and skill use and canceling all Cast Time and Channeled skills. The Bone Prison disappears in 10 sec if not destroyed.
Required level: 25
Occultism
Summon Crows (Rank 4)
Mana 356
Range: Caster Only
Effect Range: 5 m
Magic Attack + 250%
Instant
30 sec Cooldown
Summons crows to attack all enemies within the radius, dealing 1382 (1303 + 250% Magic Attack) Magic Damage over 5 sec. Inflicts Blinded By Crows on affected enemies, reducing their Melee and Ranged accuracy -30% for the duration.
Required level: 30
4
Occultism
Hell Spear (Rank 4)
Mana 472
Range: Caster Only
Effect Range: 6 m
Magic Attack + 150%
Instant
27 sec Cooldown
Summons a circle of spears that deal 1773 (1726 + 150% Magic Attack) Magic Damage to all enemies within the radius. Inflicts impale, preventing all actions for 2.6 sec.
Required level: 35
Occultism
Pain Harvest (Rank 2)
Mana 71
Range: Caster Only
3 sec
Each Critical Strike you receive decreases active Occultism Cooldowns -1 sec. Lasts 1.0 min.
Required level: 40
Occultism
Shadow Vortex (Rank 1)
Mana 302
Range: 0-20 m
Effect Range: 7 m
1 sec
1 min Cooldown
Summons swirling shadows at the target location for 10 sec, continually drawing up to 20 affected enemies towards the center. Placing a new shadow vortex on an existing one will end the original spell early.
Required level: 45
Occultism
Summon Wraith (Rank 2)
Mana 686
Range: Caster Only
Effect Range: 7 m
Magic Attack + 70%
Channeled Skill
1 min Cooldown
Summons malevolent spirits to attack up to 20 enemies within the radius, dealing 857 (835 + 70% Magic Attack) Magic Damage per second for up to 9 seconds. Inflicts Wraith's Curse on all affected enemies, significantly Slowing their Move Speed, Attack Speed, and Cast Time.
Spell ends early if channeling is canceled or the caster moves.
Required level: 50
5
Occultism
Death's Vengeance (Rank 1)
Mana 394
Range: Caster Only
Magic Attack + 120%
3 sec
Unleash a powerful explosion when you are killed, dealing 1477 (1440 + 120% Magic Attack) Magic Damage. Deals Magic Damage to all enemies within a 8m radius when you die. Affected enemies are Stunned for 6 sec. Grants affected enemies temporary Death's Vengeance Immunity when the stun effect ends.
Required level: 55

Passive

2
Occultism
Unnatural Speed
Decreases Cast Time -2%. Increases Attack Speed +40.
Learning Req.: [Occultism] 2 or higher
3
Occultism
Traumatize
Increases Duration of Impale and Stun Effects +20%.
Learning Req.: [Occultism] 3 or higher
4
Occultism
Inevitability
Impale and Stun effects caused by Occultism skills never miss.
Learning Req.: [Occultism] 4 or higher
5
Occultism
Burning Brand
Grants a stack of Burning Brand for each enemy hit by Hell Spear, Summon Crows, Bone Prison, or Quake Crippling Mire. Burning Brand: - Decreases Occultism Skill Cooldowns -1% per stack. - Lasts 6 sec. - Stacks up to 15 times. - Triggers Deathmark Aura at 15 stacks. Deathmark Aura: - Decreases all Occultism Cooldowns -15%. - Reduces enemies' Skill Damage and Healing -15% in an 8m radius. - Lasts 6 sec. - Prevents gaining stacks of Burning Brand for the duration.
Learning Req.: [Occultism] 5 or higher
6
Occultism
Death's Beckoning
Every time an enemy is damaged by Crippling Mire or Absorb Lifeforce, active Occultism Cooldowns are reduced -1%.
Learning Req.: [Occultism] 6 or higher
7
Occultism
Critical Failure
Impales enemies when they miss you with an attack. This effect can't hit the same target more than once every 12 sec.
Learning Req.: [Occultism] 7 or higher
Shadowplay
0/12

Combat

Shadowplay
Rapid Strike (Rank 1)
Mana 8
Range: 0-4 m
Melee Attack + 66 %
Instant
A swift, repeatable attack, dealing 19 (0 + 66% Melee Attack) Melee Damage to a single target. Backstabbing increases Melee Critical Rate +50%. Backstabbing grants a stack of Ferocity with each hit, increasing Rapid Strike's Attack Speed each stack up to a max of 10 stacks.
This skill has a reduced Global Cooldown. Hold down for continuous use.
Required level: 1
Shadowplay
Poisoned Weapons (Rank 18)
Mana 93
Range: Caster Only
Melee Attack + 240 %
Instant
9 sec Cooldown
Coats your weapons in poison for 9 sec. Your next Melee or Ranged attack during that time will deal an additional 1349 (1274 + 240% Magic Attack) Magic Damage over 6 sec.
This skill doesn't trigger a Global Cooldown.
Required level: 3
Shadowplay
Drop Back (Rank 1)
Mana 25
Range: Caster Only
Instant
12 sec Cooldown
Leap backwards 10m to escape a dangerous area or back away from an enemy. Grants the Drop Back buff, eliminating the Cast Time for Flamebolt, Antithesis, and Sunder Earth for 2.5 sec.
This skill has a reduced Global Cooldown.
Can't be used while Snared.
Required level: 10
3
Shadowplay
Pin Down (Rank 11)
Mana 189
Range: 0-4 m
Melee Attack + 150 %
Instant
21 sec Cooldown
Causes a deep wound that deals 1428 (1382 + 150% Melee Attack) Melee Damage and inflicts Bleeding for 23.8 sec, dealing an additional 1135-1237 Melee Damage over the duration.
Required level: 15
Shadowplay
Overwhelm (Rank 9)
Mana 157
Range: 0-12 m
Melee Attack + 100 %
Instant
18 sec Cooldown
Leap toward an enemy and deal 1207 (1176 + 100% Melee Attack) Melee Damage.
Can't be used while Snared.
Required level: 20
Shadowplay
Stalker's Mark (Rank 4)
Mana 63
Range: 0-25 m
Instant
27 sec Cooldown
Marks an enemy for 15 sec. Increases Received Ranged and Magic Damage +16.0%.
Required level: 25
Shadowplay
Wallop (Rank 7)
Mana 291
Range: 0-4 m
Melee Attack + 320 %
Instant
12 sec Cooldown
Launches four attacks in quick succession, dealing 2232 (2131 + 320% Melee Attack) Melee Damage.
Required level: 30
4
Shadowplay
Stealth (Rank 4)
Mana 85
Range: Caster Only
Instant
Renders you invisible to your enemies for up to 45.0 sec. Grants 1 stack of Bloodthirst every second. Ends early when performing any action other than moving. Cooldown doesn't start until after Stealth ends.
Required level: 35
Shadowplay
Freerunner (Rank 2)
Mana 79
Range: Caster Only
Instant
1 min 30 sec Cooldown
Increases Move Speed +40% and Attack Speed +6.4 for 30.0 sec.
This skill has a reduced Global Cooldown.
Required level: 40
Shadowplay
Shadowsmite (Rank 3)
Mana 106
Range: 0-4 m
Instant
24 sec Cooldown
Launches a surprise attack, dealing 779 (779 + 0% Melee Attack) Melee Damage to the target. Backstabbing adds damage equal to 400% of Melee Attack
Required level: 45
Shadowplay
Leech (Rank 1)
Mana 79
Range: 0-12 m
Instant
45 sec Cooldown
Steals 1 to 3 random buffs from an enemy and applies them to yourself.
Required level: 50
5
Shadowplay
Throw Dagger (Rank 1)
Mana 402
Range: 0-10 m
Melee Attack + 120 %
Instant
35 sec Cooldown
Flings a dagger that deals 1505 (1469 + 120% Melee Attack) Melee Damage to a single enemy, then ricochets to 5 additional enemies within a 7m radius of the primary target, dealing less damage for each affected enemy. Decreases Attack Speed -400, and increases Cast Time +40%. Effect lasts up to 3 sec.
Required level: 55

Passive

2
Shadowplay
Shadow Training
Increases Attack Speed +40.
Learning Req.: [Shadowplay] 2 or higher
3
Shadowplay
Become Void
Increases Evasion Rate +5%.
Learning Req.: [Shadowplay] 3 or higher
4
Shadowplay
Ruthless Assault
Increases Attack Speed +120 for 8 sec whenever you inflict a Critical Strike or a Critical Heal. This ability has a 12 sec Cooldown once triggered.
Learning Req.: [Shadowplay] 4 or higher
5
Shadowplay
Bloodthirst Intensified
When gaining Bloodthirst, accumulate 2 stacks at a time. Bloodthirst: - Increases all Skill Damage and Healing +3% per stack. - Stacks up to 10 times. - Lose 2 stacks of Bloodthirst each time you damage an enemy. - Lasts 25 sec.
Learning Req.: [Shadowplay] 5 or higher
6
Shadowplay
Lethal Toxins
Increases the Duration of Poison and Bleeding effects you inflict +70%.
Learning Req.: [Shadowplay] 6 or higher
7
Shadowplay
Shadow Mastery
Decreases Shadowplay Skill Cooldowns -20%.
Learning Req.: [Shadowplay] 7 or higher
Songcraft
0/12

Combat

Songcraft
Critical Discord (Rank 10)
Mana 94
Range: 0-20 m
Magic Attack + 130 %
Instant
16 sec Cooldown
Deals 732 (691 + 130% Magic Attack) Magic Damage. Inflicts Discord on hit, decreasing affected enemies' Physical and Magic Defense -15% for 5 sec.
Required level: 1
Songcraft
Startling Strain (Rank 1)
Mana 28
Range: 0-15 m
Instant
18 sec Cooldown
Snares an enemy with a special performance, stopping them from moving or turning for 2.0 sec. When the Snare expires the enemy is Charmed, making them more susceptible to other Songcraft skill effects for 28 sec.
This skill does not stop ongoing Perform skills.
Required level: 3
Songcraft
[Perform] Quickstep (Rank 5)
Mana 162
Range: Caster Only
Instant
2 sec Cooldown
Plays a lighthearted song that affects the caster and up to 30 allies for 15.0 sec, which counts as an ongoing spell. Increases Move Speed +20-28% for you and all allies within 10m radius. Can only stack with other Perform skills, and shares a cooldown with them.
The effects from Perform skills grow and fade as the song cycle repeats.
Required level: 10
3
Songcraft
Dissonance (Rank 14)
Mana 155
Range: 0-20 m
Magic Attack + 140 %
Instant
30 sec Cooldown
Plays clashing sounds to weaken an enemy and lower their combat effectiveness. Inflicts Dissonance, decreasing affected enemies' Skill Damage -30% and disarming their left-hand weapon for 6 sec. Deals 1205 (1161 + 140% Magic Attack) Magic Damage upon expiration.
Does not stop ongoing Perform skills.
Required level: 15
Songcraft
Double-Time (Rank 1)
Mana 29
Range: Caster Only
Instant
28 sec Cooldown
Dramatically increases the caster's Move Speed for a short time, growing up to +200% Move Speed over 2.0 sec.
This skill has a reduced Global Cooldown.
Required level: 20
Songcraft
[Perform] Ode to Recovery (Rank 3)
Mana 176
Range: Caster Only
Instant
2 sec Cooldown
Plays a healing song that affects the caster and up to 30 allies for 15 sec, which counts as an ongoing spell. Restores +215 (215 + 0% Healing Power) health every 3 seconds to allies within 10m.
Multiple casters can use this skill to heal the same ally.
Can only stack with other Perform skills, and shares a cooldown with them. The effects from Perform skills grow and fade as the song cycle repeats.
Required level: 25
Songcraft
Healing Hymn (Rank 6)
Mana 307
Range: 0-30 m
Instant
15 sec Cooldown
Plays a healing song that instantly restores 1123 (1123 + 0% Healing Power) Health to the caster or an ally. The effect can travel to another 2 allies within 10m. Can continue to be transferred up to 3 times.
Hold ALT to use this skill on yourself.
This skill does not stop ongoing Perform skills.
Required level: 30
4
Songcraft
Deadly Refrain (Rank 1)
Mana 52
Range: Caster Only
Instant
8 sec Cooldown
Grants the caster 1 stack of Rhythm, increasing Critical Damage and Crit Heal Bonus +1.5% and decreasing all Songcraft Cooldowns -0.4 sec per stack. Stacks up to 15 times.
Required level: 35
Songcraft
[Perform] Bulwark Ballad (Rank 2)
Mana 151
Range: Caster Only
Instant
2 sec Cooldown
Plays a song of the earth that affects the caster and up to 30 allies for 15.0 sec, which counts as an ongoing spell. Increases Physical and Magic Defense +3800-4800 for you and all allies within a 10m radius. Can only stack with other Perform skills, and shares a cooldown with them.
The effects from Perform skills grow and fade as the song cycle repeats.
Required level: 40
Songcraft
Sonic Wave (Rank 1)
Mana 170
Range: Caster Only
Instant
45 sec Cooldown
Unleash a magically-enhanced wave of sound, inflicting Sonic Wave on all enemies in a wide corridor extending 15m in front of you. Affected enemies lose their current targets, and can't select new targets again for 3.0 sec. Only applies in PvP.
This skill has a reduced Global Cooldown.
Required level: 45
Songcraft
[Perform] Bloody Chantey (Rank 2)
Mana 228
Range: Caster Only
Instant
2 sec Cooldown
Plays a lively song that affects the caster and up to 30 allies for 15.0 sec, which counts as an ongoing spell. Increases damage dealt +18-26% and Attack Speed +282 for you and allies within a 10m radius. Can only stack with other Perform skills, and shares a cooldown with them.
The effects from Perform skills grow and fade as the song cycle repeats.
Required level: 50
5
Songcraft
Battle Hymn (Rank 1)
Mana 355
Range: 0-50 m
Effect Range: 30 m
4 sec
2 min Cooldown
Performs an inspirational song to prepare all allies in the target area for battle. Grants affected allies +350 Attack Speed and +30% Move Speed for 30.0 sec.
Required level: 55

Passive

2
Songcraft
Hold the Note
Increases the performance time of Quickstep, Ode to Recovery, Bloody Chantey, and Bulwark Ballad +15 sec.
Learning Req.: [Songcraft] 2 or higher
3
Songcraft
Piercing Melody
Discord and Dissonance effects always hit.
Learning Req.: [Songcraft] 3 or higher
4
Songcraft
Zeal
Whenever you inflict a Critical Hit or Critical Heal, gain +30% increased Critical Rate and Critical Heal Rate for 5 sec. This ability has a 12 sec Cooldown once triggered.
Learning Req.: [Songcraft] 4 or higher
5
Songcraft
Disciplined Performance
When casting Deadly Refrain, gain 2 additional stacks of Rhythm. Gain an additional stack of Rhythm for every 3 seconds a Perform skill is maintained. At 15 stacks of Rhythm, gain Sustained Rhythm instead. Sustained Rhythm: - Increases all Critical Damage +22.5%. - Decreases Songcraft Skill Cooldowns -6 sec. - Lasts 20 seconds, and is refreshed whenever you would gain a stack of Rhythm.
Learning Req.: [Songcraft] 5 or higher
6
Songcraft
Lingering Impact
Increases the duration of Perform skills +2 sec
Learning Req.: [Songcraft] 6 or higher
7
Songcraft
Loudspeaker
Increases the range for Quickstep, Ode to Recovery, Bloody Chantey, and Bulwark Ballad to 25m.
Learning Req.: [Songcraft] 7 or higher

Build description