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Spellsinger

Spellsinger - Build
By Tomisnotmyname9
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Sorcery
0/12

Combat

Sorcery
Flamebolt (Rank 1)
Mana 21
Range: 0-20 m
Magic Attack + 229%
1 sec
Hurl a ball of fire, dealing 72 (0 + 229% Magic Attack) Magic Damage to a single enemy. Can be repeated up to 3 times in a row before starting its Cooldown. The first attack inflicts Burning on the target, making them more susceptible to certain spell effects for 3.2 sec.
This skill has a reduced Global Cooldown.
Required level: 1
Sorcery
Freezing Arrow (Rank 18)
Mana 201
Range: 0-20 m
Magic Attack + 374%
1.5 sec
6 sec Cooldown
Launches a bolt of ice at an enemy, dealing 1145 (991 + 372% Magic Attack) Magic Damage. Inflicts Frostbite on hit, Slowing the target's Move Speed -60% for 4 sec. This counts as a Freezing effect.
Required level: 3
Sorcery
Insulating Lens (Rank 5)
Mana 108
Range: Caster Only
Magic Attack + 330%
1.5 sec
Grants the caster a magic shield for 40 sec, which absorbs up to 683 (580 + 330% Magic Attack) Damage and grants immunity to Trip, before breaking. The Insulating Lens explodes into ice shards when broken, Snaring all enemies within a 6m radius. This counts as a Freezing effect. Applies a 30 sec Cooldown when the effect ends.
Required level: 10
3
Sorcery
Arc Lightning (Rank 7)
Mana 188
Range: 0-20 m
Magic Attack + 661%
2.5 sec
15 sec Cooldown
Unleashes a powerful bolt of lightning at a single enemy, dealing 1409 (1200 + 661% Magic Attack) Magic Damage. Inflicts a strong Electric Shock on hit, dealing an additional 694 Magic Damage over 8 sec and spreading to enemies within a 2m radius.
Damage and Cast Time both increase as this skill levels up.
Required level: 15
Sorcery
Magic Circle (Rank 3)
Mana 134
Range: Caster Only
Instant
21 sec Cooldown
Summons a Magic Circle beneath the caster's feet for 20 sec. Increases Magic Attack +141 and Magic Crit Rate +9% while within the magic circle.
Required level: 20
Sorcery
Freezing Earth (Rank 6)
Mana 260
Range: Caster Only
Effect Range: 8 m
Magic Attack + 154 %
Instant
28 sec Cooldown
Unleashes a blast of ice, dealing 872 (823 + 154% Magic Attack) Magic Damage to all enemies within the radius. Inflicts Ice Shard on affected enemies, Snaring them in place for 6.2 sec and preventing them from moving or turning. Snare duration reduced -50% in PvP.
Required level: 25
Sorcery
Flame Barrier (Rank 7)
Mana 473
Range: Caster Only
Magic Attack + 440 %
Instant
26 sec Cooldown
Calls forth a 20m wide wall of fire for 10 sec, which Slows all enemies within its area of effect. #{buff_tooltip2} Inflicts Flame Barrier on enemies that touch it, dealing 1602 (1464 + 440% Magic Attack) Magic Damage over 5 sec. This counts as a Burning effect.
Required level: 30
4
Sorcery
Chain Lightning (Rank 4)
Mana 198
Range: 0-12 m
Magic Attack + 229 %
Instant
30 sec Cooldown
Send lightning to ravage your enemies. Deals 500 (427 + 229% Magic Attack) Magic Damage to the primary target and then bounces to another enemy within 5m, hitting up to 5 total targets. Deals -50% less damage with each subsequent hit. Inflicts strong Electric Shock on all affected enemies, dealing an additional 716 Magic Damage over 8 sec and spreading to enemies within a 2m radius.
Required level: 35
Sorcery
Searing Rain (Rank 2)
Mana 487
Range: Caster Only
Effect Range: 10 m
Magic Attack + 289 %
2.5 sec
28 sec Cooldown
Rains down fire on all enemies in a 10m radius for 7 sec, dealing 593 (503 + 286% Magic Attack) Magic Damage per second. The skill grants Immunity to all debuffs for the same period of time. Inflicts Burning on all affected enemies, making them more susceptible to certain spell effects for 4.2 sec.
Required level: 40
Sorcery
Frigid Tracks (Rank 1)
Mana 118
Range: Caster Only
2 sec
40 sec Cooldown
Leaves a trail of icy footprints behind you for #{buff_duration1}. The footprints last 3 sec after appearing, and inflict Frozen Solid on any enemies that step on them (max 8 enemies), Confining them for 20.0 sec and preventing all actions. Confinement duration reduced -50% in PvP. Grants affected enemies temporary Freeze Immunity when the Confinement effect expires.
Required level: 45
Sorcery
Meteor Strike (Rank 2)
Mana 605
Range: 0-25 m
Effect Range: 5 m
Magic Attack + 990 %
5 sec
34 sec Cooldown
Calls down a meteor at the target location, dealing 2181 (1868 + 990% Magic Attack) Magic Damage to up to 8 enemies within the area of effect. Inflicts Knockback and Burning on all affected enemies, and Trips them for 2.5 sec.
Required level: 50
5
Sorcery
Gods' Whip (Rank 1)
Mana 86
Range: 0-22 m
Effect Range: 6 m
Magic Attack + 154 %
Instant
25 sec Cooldown
Calls down consecutive lighting strikes in the target area, dealing 333 (284 + 154% Magic Attack) Magic Damage to all enemies in a 6m radius. Can be repeated up to 5 times in a row before starting its Cooldown. Each hit inflicts a strong Electric Shock, dealing an additional 736 Magic Damage over 8 sec and spreading to enemies within a 2m radius.
This skill has a reduced Global Cooldown.
Required level: 55

Passive

2
Sorcery
Mana Pool Increase
Increases Max Mana +35%.
Learning Req.: [Sorcery] 2 or higher
3
Sorcery
Aranzeb's Infusion
Decreases Cast Time of Sorcery Skills -8%.
Learning Req.: [Sorcery] 3 or higher
4
Sorcery
Mind Over Matter
Decreases duration of Silence effects -30%.
Learning Req.: [Sorcery] 4 or higher
5
Sorcery
Mana Fountain
Grants the Mana Fountain buff whenever you cast Insulating Lens, Frigid Tracks, or Magic Circle. Mana Fountain: - Increases Attack Speed +100. - Decreases Cast Time -15%. - Lasts 20-60 sec.
Learning Req.: [Sorcery] 5 or higher
6
Sorcery
Heir to Ayanad
Increases Magic Skill Damage from Sorcery Skills +10%.
Learning Req.: [Sorcery] 6 or higher
7
Sorcery
Sorcery Adept
Increases Magic Critical Rate +9%.
Learning Req.: [Sorcery] 7 or higher
Shadowplay
0/12

Combat

Shadowplay
Rapid Strike (Rank 1)
Mana 8
Range: 0-4 m
Melee Attack + 66 %
Instant
A swift, repeatable attack, dealing 19 (0 + 66% Melee Attack) Melee Damage to a single target. Backstabbing increases Melee Critical Rate +50%. Backstabbing grants a stack of Ferocity with each hit, increasing Rapid Strike's Attack Speed each stack up to a max of 10 stacks.
This skill has a reduced Global Cooldown. Hold down for continuous use.
Required level: 1
Shadowplay
Poisoned Weapons (Rank 18)
Mana 93
Range: Caster Only
Melee Attack + 240 %
Instant
9 sec Cooldown
Coats your weapons in poison for 9 sec. Your next Melee or Ranged attack during that time will deal an additional 1349 (1274 + 240% Magic Attack) Magic Damage over 6 sec.
This skill doesn't trigger a Global Cooldown.
Required level: 3
Shadowplay
Drop Back (Rank 1)
Mana 25
Range: Caster Only
Instant
12 sec Cooldown
Leap backwards 10m to escape a dangerous area or back away from an enemy. Grants the Drop Back buff, eliminating the Cast Time for Flamebolt, Antithesis, and Sunder Earth for 2.5 sec.
This skill has a reduced Global Cooldown.
Can't be used while Snared.
Required level: 10
3
Shadowplay
Pin Down (Rank 11)
Mana 189
Range: 0-4 m
Melee Attack + 150 %
Instant
21 sec Cooldown
Causes a deep wound that deals 1428 (1382 + 150% Melee Attack) Melee Damage and inflicts Bleeding for 23.8 sec, dealing an additional 1135-1237 Melee Damage over the duration.
Required level: 15
Shadowplay
Overwhelm (Rank 9)
Mana 157
Range: 0-12 m
Melee Attack + 100 %
Instant
18 sec Cooldown
Leap toward an enemy and deal 1207 (1176 + 100% Melee Attack) Melee Damage.
Can't be used while Snared.
Required level: 20
Shadowplay
Stalker's Mark (Rank 4)
Mana 63
Range: 0-25 m
Instant
27 sec Cooldown
Marks an enemy for 15 sec. Increases Received Ranged and Magic Damage +16.0%.
Required level: 25
Shadowplay
Wallop (Rank 7)
Mana 291
Range: 0-4 m
Melee Attack + 320 %
Instant
12 sec Cooldown
Launches four attacks in quick succession, dealing 2232 (2131 + 320% Melee Attack) Melee Damage.
Required level: 30
4
Shadowplay
Stealth (Rank 4)
Mana 85
Range: Caster Only
Instant
Renders you invisible to your enemies for up to 45.0 sec. Grants 1 stack of Bloodthirst every second. Ends early when performing any action other than moving. Cooldown doesn't start until after Stealth ends.
Required level: 35
Shadowplay
Freerunner (Rank 2)
Mana 79
Range: Caster Only
Instant
1 min 30 sec Cooldown
Increases Move Speed +40% and Attack Speed +6.4 for 30.0 sec.
This skill has a reduced Global Cooldown.
Required level: 40
Shadowplay
Shadowsmite (Rank 3)
Mana 106
Range: 0-4 m
Instant
24 sec Cooldown
Launches a surprise attack, dealing 779 (779 + 0% Melee Attack) Melee Damage to the target. Backstabbing adds damage equal to 400% of Melee Attack
Required level: 45
Shadowplay
Leech (Rank 1)
Mana 79
Range: 0-12 m
Instant
45 sec Cooldown
Steals 1 to 3 random buffs from an enemy and applies them to yourself.
Required level: 50
5
Shadowplay
Throw Dagger (Rank 1)
Mana 402
Range: 0-10 m
Melee Attack + 120 %
Instant
35 sec Cooldown
Flings a dagger that deals 1505 (1469 + 120% Melee Attack) Melee Damage to a single enemy, then ricochets to 5 additional enemies within a 7m radius of the primary target, dealing less damage for each affected enemy. Decreases Attack Speed -400, and increases Cast Time +40%. Effect lasts up to 3 sec.
Required level: 55

Passive

2
Shadowplay
Shadow Training
Increases Attack Speed +40.
Learning Req.: [Shadowplay] 2 or higher
3
Shadowplay
Become Void
Increases Evasion Rate +5%.
Learning Req.: [Shadowplay] 3 or higher
4
Shadowplay
Ruthless Assault
Increases Attack Speed +120 for 8 sec whenever you inflict a Critical Strike or a Critical Heal. This ability has a 12 sec Cooldown once triggered.
Learning Req.: [Shadowplay] 4 or higher
5
Shadowplay
Bloodthirst Intensified
When gaining Bloodthirst, accumulate 2 stacks at a time. Bloodthirst: - Increases all Skill Damage and Healing +3% per stack. - Stacks up to 10 times. - Lose 2 stacks of Bloodthirst each time you damage an enemy. - Lasts 25 sec.
Learning Req.: [Shadowplay] 5 or higher
6
Shadowplay
Lethal Toxins
Increases the Duration of Poison and Bleeding effects you inflict +70%.
Learning Req.: [Shadowplay] 6 or higher
7
Shadowplay
Shadow Mastery
Decreases Shadowplay Skill Cooldowns -20%.
Learning Req.: [Shadowplay] 7 or higher
Songcraft
0/12

Combat

Songcraft
Critical Discord (Rank 10)
Mana 94
Range: 0-20 m
Magic Attack + 130 %
Instant
16 sec Cooldown
Deals 732 (691 + 130% Magic Attack) Magic Damage. Inflicts Discord on hit, decreasing affected enemies' Physical and Magic Defense -15% for 5 sec.
Required level: 1
Songcraft
Startling Strain (Rank 1)
Mana 28
Range: 0-15 m
Instant
18 sec Cooldown
Snares an enemy with a special performance, stopping them from moving or turning for 2.0 sec. When the Snare expires the enemy is Charmed, making them more susceptible to other Songcraft skill effects for 28 sec.
This skill does not stop ongoing Perform skills.
Required level: 3
Songcraft
[Perform] Quickstep (Rank 5)
Mana 162
Range: Caster Only
Instant
2 sec Cooldown
Plays a lighthearted song that affects the caster and up to 30 allies for 15.0 sec, which counts as an ongoing spell. Increases Move Speed +20-28% for you and all allies within 10m radius. Can only stack with other Perform skills, and shares a cooldown with them.
The effects from Perform skills grow and fade as the song cycle repeats.
Required level: 10
3
Songcraft
Dissonance (Rank 14)
Mana 155
Range: 0-20 m
Magic Attack + 140 %
Instant
30 sec Cooldown
Plays clashing sounds to weaken an enemy and lower their combat effectiveness. Inflicts Dissonance, decreasing affected enemies' Skill Damage -30% and disarming their left-hand weapon for 6 sec. Deals 1205 (1161 + 140% Magic Attack) Magic Damage upon expiration.
Does not stop ongoing Perform skills.
Required level: 15
Songcraft
Double-Time (Rank 1)
Mana 29
Range: Caster Only
Instant
28 sec Cooldown
Dramatically increases the caster's Move Speed for a short time, growing up to +200% Move Speed over 2.0 sec.
This skill has a reduced Global Cooldown.
Required level: 20
Songcraft
[Perform] Ode to Recovery (Rank 3)
Mana 176
Range: Caster Only
Instant
2 sec Cooldown
Plays a healing song that affects the caster and up to 30 allies for 15 sec, which counts as an ongoing spell. Restores +215 (215 + 0% Healing Power) health every 3 seconds to allies within 10m.
Multiple casters can use this skill to heal the same ally.
Can only stack with other Perform skills, and shares a cooldown with them. The effects from Perform skills grow and fade as the song cycle repeats.
Required level: 25
Songcraft
Healing Hymn (Rank 6)
Mana 307
Range: 0-30 m
Instant
15 sec Cooldown
Plays a healing song that instantly restores 1123 (1123 + 0% Healing Power) Health to the caster or an ally. The effect can travel to another 2 allies within 10m. Can continue to be transferred up to 3 times.
Hold ALT to use this skill on yourself.
This skill does not stop ongoing Perform skills.
Required level: 30
4
Songcraft
Deadly Refrain (Rank 1)
Mana 52
Range: Caster Only
Instant
8 sec Cooldown
Grants the caster 1 stack of Rhythm, increasing Critical Damage and Crit Heal Bonus +1.5% and decreasing all Songcraft Cooldowns -0.4 sec per stack. Stacks up to 15 times.
Required level: 35
Songcraft
[Perform] Bulwark Ballad (Rank 2)
Mana 151
Range: Caster Only
Instant
2 sec Cooldown
Plays a song of the earth that affects the caster and up to 30 allies for 15.0 sec, which counts as an ongoing spell. Increases Physical and Magic Defense +3800-4800 for you and all allies within a 10m radius. Can only stack with other Perform skills, and shares a cooldown with them.
The effects from Perform skills grow and fade as the song cycle repeats.
Required level: 40
Songcraft
Sonic Wave (Rank 1)
Mana 170
Range: Caster Only
Instant
45 sec Cooldown
Unleash a magically-enhanced wave of sound, inflicting Sonic Wave on all enemies in a wide corridor extending 15m in front of you. Affected enemies lose their current targets, and can't select new targets again for 3.0 sec. Only applies in PvP.
This skill has a reduced Global Cooldown.
Required level: 45
Songcraft
[Perform] Bloody Chantey (Rank 2)
Mana 228
Range: Caster Only
Instant
2 sec Cooldown
Plays a lively song that affects the caster and up to 30 allies for 15.0 sec, which counts as an ongoing spell. Increases damage dealt +18-26% and Attack Speed +282 for you and allies within a 10m radius. Can only stack with other Perform skills, and shares a cooldown with them.
The effects from Perform skills grow and fade as the song cycle repeats.
Required level: 50
5
Songcraft
Battle Hymn (Rank 1)
Mana 355
Range: 0-50 m
Effect Range: 30 m
4 sec
2 min Cooldown
Performs an inspirational song to prepare all allies in the target area for battle. Grants affected allies +350 Attack Speed and +30% Move Speed for 30.0 sec.
Required level: 55

Passive

2
Songcraft
Hold the Note
Increases the performance time of Quickstep, Ode to Recovery, Bloody Chantey, and Bulwark Ballad +15 sec.
Learning Req.: [Songcraft] 2 or higher
3
Songcraft
Piercing Melody
Discord and Dissonance effects always hit.
Learning Req.: [Songcraft] 3 or higher
4
Songcraft
Zeal
Whenever you inflict a Critical Hit or Critical Heal, gain +30% increased Critical Rate and Critical Heal Rate for 5 sec. This ability has a 12 sec Cooldown once triggered.
Learning Req.: [Songcraft] 4 or higher
5
Songcraft
Disciplined Performance
When casting Deadly Refrain, gain 2 additional stacks of Rhythm. Gain an additional stack of Rhythm for every 3 seconds a Perform skill is maintained. At 15 stacks of Rhythm, gain Sustained Rhythm instead. Sustained Rhythm: - Increases all Critical Damage +22.5%. - Decreases Songcraft Skill Cooldowns -6 sec. - Lasts 20 seconds, and is refreshed whenever you would gain a stack of Rhythm.
Learning Req.: [Songcraft] 5 or higher
6
Songcraft
Lingering Impact
Increases the duration of Perform skills +2 sec
Learning Req.: [Songcraft] 6 or higher
7
Songcraft
Loudspeaker
Increases the range for Quickstep, Ode to Recovery, Bloody Chantey, and Bulwark Ballad to 25m.
Learning Req.: [Songcraft] 7 or higher

Build description

Mostly far attacks and buffing, with the extra add of melee attacks and evasive manoeuvres.